public static Thing createHero(String name, String race, String profession) { Thing h = createBaseHero(race); Game.instance().initialize(h); if ((name == null) || (name.equals(""))) name = "Tester"; setHeroName(h, name); // Debug mode modifications if (Game.isDebug()) { addDebugModifications(h); } // Race Modifications applyRace(h, race); // Professions applyProfession(h, profession); // Bonus items based on skills applyBonusItems(h); // set up HPS and MPS h.set(RPG.ST_HPSMAX, h.getBaseStat(RPG.ST_TG) + RPG.d(6)); h.set(RPG.ST_MPSMAX, h.getBaseStat(RPG.ST_WP) + RPG.d(6)); h.set(RPG.ST_HPS, h.getStat(RPG.ST_HPSMAX)); h.set(RPG.ST_MPS, h.getStat(RPG.ST_MPSMAX)); Being.utiliseItems(h); Wish.makeWish("id", 100); // score starts at zero h.set("Score", 0); // religion ArrayList gods = Gods.getPossibleGods(h); int gl = gods.size(); if (gl > 0) { h.set("Religion", gods.get(RPG.r(gl))); } else { Game.warn("No religion available for " + race + " " + profession); } createHeroHistory(h); // performance improvement with flattened properties h.flattenProperties(); return h; }
public static Map createWorldMap(int w, int h) { Map m = new Map(w, h); m.set("EnterMessage", "This fertile valley is known as North Karrain"); m.set("Description", "North Karrain Valley"); m.set("WanderingRate", 0); m.set("IsWorldMap", 1); m.set("Level", 1); m.set("VisionRange", 7); m.set("OnAction", new EncounterAction()); // TODO: Increased move costs and times for (int x = 0; x < w; x += 4) { m.setTile(x, 0, Tile.MOUNTAINS); m.setTile(x, h - 1, Tile.MOUNTAINS); } for (int y = 0; y < h; y += 4) { m.setTile(0, y, Tile.MOUNTAINS); m.setTile(w - 1, y, Tile.SEA); } for (int y = 4; y < h - 4; y += 4) for (int x = 4; x < w - 4; x += 4) { m.setTile(x, y, terrains[Rand.r(terrains.length)]); } m.setTile(16, 8, Tile.FORESTS); m.setTile(16, 12, Tile.FORESTS); m.setTile(16, 16, Tile.PLAINS); m.setTile(12, 12, Tile.FORESTS); m.setTile(8, 12, Tile.HILLS); m.fractalizeBlock(0, 0, w - 1, h - 1, 4); // starting town + quest m.addThing(Portal.create("town"), 16, 16); m.addThing(Portal.create("ruin"), 16, 8); // mutable thing! // addThing(new Mutable("beefcake"),15,15); // some other towns m.addThing(Portal.create("town"), 0, 0, m.width - 1, m.height - 1); m.addThing(Portal.create("town"), 0, 0, m.width - 1, m.height - 1); // caves m.addThing(Portal.create("caves"), 0, 0, m.width - 1, m.height - 1); // graveyard m.addThing(Portal.create("graveyard"), 0, 0, m.width - 1, m.height - 1); // goblin grotto m.addThing(Portal.create("grotto")); // graveyard m.addThing(Portal.create("deep dungeon"), 0, 0, m.width - 1, m.height - 1); // special for Christmas! Calendar cal = Calendar.getInstance(); if ((cal.get(Calendar.MONTH) == Calendar.DECEMBER) && (cal.get(Calendar.DAY_OF_MONTH) == 25)) { Game.warn("Merry Christmas!!"); m.addThing(Portal.create("Old Nyck's hut"), 0, 0, m.width - 1, m.height - 1); } // goblin villae m.addThing(Portal.create("goblin village"), 0, 0, m.width - 1, m.height - 1); // wood temple Point wp = null; for (int i = 0; i < 1000; i++) { wp = m.findFreeSquare(); if (m.getTile(wp.x, wp.y) == Tile.FORESTS) break; } m.addThing(Portal.create("dark forest"), wp.x, wp.y); // dark tower m.addThing(Portal.create("dark tower")); return m; }