public void render3D(GL gl, GLDrawable glc) { if (pts2d.size() < 4) return; if (fill != null || texture != null) { if (texture == null) { setColor(gl, fill); gl.glDisable(GL.GL_TEXTURE_2D); } else { setColor(gl, Color.white); Texture gltexture = texture.getTexture(glc); gltexture.enable(); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_S, GL.GL_REPEAT); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_WRAP_T, GL.GL_REPEAT); gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_NEAREST); gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_NEAREST); gltexture.bind(); } gl.glPushMatrix(); // get 4 control points of portal Point2D p0 = pts2d.get(0); Point2D p1 = pts2d.get(1); Point2D p2 = pts2d.get(2); Point2D p3 = pts2d.get(3); // render 1st side of portal with height extra[0] renderOneside(p0, p1, gl, extra[0]); // render 1st side of portal with height extra[1] renderOneside(p2, p3, gl, extra[1]); gl.glPopMatrix(); } }
public void saveGLMatrices() { gl.glMatrixMode(GL.GL_PROJECTION); gl.glPushMatrix(); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glPushMatrix(); }