private void t(int k) { if (bu != null) bA = MathHelper.c(bu.size()) * 0.2F; else bA = 0.0F; MerchantRecipeList merchantrecipelist = new MerchantRecipeList(); switch (getProfession()) { case 0: // '\0' a(merchantrecipelist, Items.WHEAT, random, p(0.9F)); a(merchantrecipelist, Item.getItemOf(Blocks.WOOL), random, p(0.5F)); a(merchantrecipelist, Items.RAW_CHICKEN, random, p(0.5F)); a(merchantrecipelist, Items.COOKED_FISH, random, p(0.4F)); b(merchantrecipelist, Items.BREAD, random, p(0.9F)); b(merchantrecipelist, Items.MELON, random, p(0.3F)); b(merchantrecipelist, Items.APPLE, random, p(0.3F)); b(merchantrecipelist, Items.COOKIE, random, p(0.3F)); b(merchantrecipelist, Items.SHEARS, random, p(0.3F)); b(merchantrecipelist, Items.FLINT_AND_STEEL, random, p(0.3F)); b(merchantrecipelist, Items.COOKED_CHICKEN, random, p(0.3F)); b(merchantrecipelist, Items.ARROW, random, p(0.5F)); if (random.nextFloat() < p(0.5F)) merchantrecipelist.add( new MerchantRecipe( new ItemStack(Blocks.GRAVEL, 10), new ItemStack(Items.EMERALD), new ItemStack(Items.FLINT, 4 + random.nextInt(2), 0))); break; case 4: // '\004' a(merchantrecipelist, Items.COAL, random, p(0.7F)); a(merchantrecipelist, Items.PORK, random, p(0.5F)); a(merchantrecipelist, Items.RAW_BEEF, random, p(0.5F)); b(merchantrecipelist, Items.SADDLE, random, p(0.1F)); b(merchantrecipelist, Items.LEATHER_CHESTPLATE, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_BOOTS, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_HELMET, random, p(0.3F)); b(merchantrecipelist, Items.LEATHER_LEGGINGS, random, p(0.3F)); b(merchantrecipelist, Items.GRILLED_PORK, random, p(0.3F)); b(merchantrecipelist, Items.COOKED_BEEF, random, p(0.3F)); break; case 3: // '\003' a(merchantrecipelist, Items.COAL, random, p(0.7F)); a(merchantrecipelist, Items.IRON_INGOT, random, p(0.5F)); a(merchantrecipelist, Items.GOLD_INGOT, random, p(0.5F)); a(merchantrecipelist, Items.DIAMOND, random, p(0.5F)); b(merchantrecipelist, Items.IRON_SWORD, random, p(0.5F)); b(merchantrecipelist, Items.DIAMOND_SWORD, random, p(0.5F)); b(merchantrecipelist, Items.IRON_AXE, random, p(0.3F)); b(merchantrecipelist, Items.DIAMOND_AXE, random, p(0.3F)); b(merchantrecipelist, Items.IRON_PICKAXE, random, p(0.5F)); b(merchantrecipelist, Items.DIAMOND_PICKAXE, random, p(0.5F)); b(merchantrecipelist, Items.IRON_SPADE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_SPADE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_HOE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_HOE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_BOOTS, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_BOOTS, random, p(0.2F)); b(merchantrecipelist, Items.IRON_HELMET, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_HELMET, random, p(0.2F)); b(merchantrecipelist, Items.IRON_CHESTPLATE, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_CHESTPLATE, random, p(0.2F)); b(merchantrecipelist, Items.IRON_LEGGINGS, random, p(0.2F)); b(merchantrecipelist, Items.DIAMOND_LEGGINGS, random, p(0.2F)); b(merchantrecipelist, Items.CHAINMAIL_BOOTS, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_HELMET, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_CHESTPLATE, random, p(0.1F)); b(merchantrecipelist, Items.CHAINMAIL_LEGGINGS, random, p(0.1F)); break; case 1: // '\001' a(merchantrecipelist, Items.PAPER, random, p(0.8F)); a(merchantrecipelist, Items.BOOK, random, p(0.8F)); a(merchantrecipelist, Items.WRITTEN_BOOK, random, p(0.3F)); b(merchantrecipelist, Item.getItemOf(Blocks.BOOKSHELF), random, p(0.8F)); b(merchantrecipelist, Item.getItemOf(Blocks.GLASS), random, p(0.2F)); b(merchantrecipelist, Items.COMPASS, random, p(0.2F)); b(merchantrecipelist, Items.WATCH, random, p(0.2F)); if (random.nextFloat() < p(0.07F)) { Enchantment enchantment = Enchantment.c[random.nextInt(Enchantment.c.length)]; int i1 = MathHelper.nextInt(random, enchantment.getStartLevel(), enchantment.getMaxLevel()); ItemStack itemstack = Items.ENCHANTED_BOOK.a(new EnchantmentInstance(enchantment, i1)); int k1 = 2 + random.nextInt(5 + i1 * 10) + 3 * i1; merchantrecipelist.add( new MerchantRecipe( new ItemStack(Items.BOOK), new ItemStack(Items.EMERALD, k1), itemstack)); } break; case 2: // '\002' b(merchantrecipelist, Items.EYE_OF_ENDER, random, p(0.3F)); b(merchantrecipelist, Items.EXP_BOTTLE, random, p(0.2F)); b(merchantrecipelist, Items.REDSTONE, random, p(0.4F)); b(merchantrecipelist, Item.getItemOf(Blocks.GLOWSTONE), random, p(0.3F)); Item aitem[] = { Items.IRON_SWORD, Items.DIAMOND_SWORD, Items.IRON_CHESTPLATE, Items.DIAMOND_CHESTPLATE, Items.IRON_AXE, Items.DIAMOND_AXE, Items.IRON_PICKAXE, Items.DIAMOND_PICKAXE }; Item aitem1[] = aitem; int j1 = aitem1.length; for (int l1 = 0; l1 < j1; l1++) { Item item = aitem1[l1]; if (random.nextFloat() < p(0.05F)) merchantrecipelist.add( new MerchantRecipe( new ItemStack(item, 1, 0), new ItemStack(Items.EMERALD, 2 + random.nextInt(3), 0), EnchantmentManager.a( random, new ItemStack(item, 1, 0), 5 + random.nextInt(15)))); } break; } if (merchantrecipelist.isEmpty()) a(merchantrecipelist, Items.GOLD_INGOT, random, 1.0F); Collections.shuffle(merchantrecipelist); if (bu == null) bu = new MerchantRecipeList(); for (int l = 0; l < k && l < merchantrecipelist.size(); l++) bu.a((MerchantRecipe) merchantrecipelist.get(l)); }
public void #FIELD_CONTAINERANVIL_4#() { ItemStack itemstack = VAnvil.#FIELD_CONTAINERANVIL_1#(this).getItem(0); #FIELD_CONTAINERANVIL_5# = 0; int i = 0; byte b0 = 0; int j = 0; if(itemstack == null) { getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null); #FIELD_CONTAINERANVIL_5# = 0; } else { ItemStack itemstack1 = itemstack.cloneItemStack(); ItemStack itemstack2 = VAnvil.#FIELD_CONTAINERANVIL_1#(this).getItem(1); Map map = EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_3#(itemstack1); boolean flag = false; int k = b0 + itemstack.getRepairCost() + (itemstack2 == null ? 0 : itemstack2.getRepairCost()); _exp = 0; int l; int i1; int j1; int k1; int l1; Iterator iterator; Enchantment enchantment; if(itemstack2 != null) { flag = itemstack2.id == Item.ENCHANTED_BOOK.id && Item.ENCHANTED_BOOK.#FIELD_ITEMENCHANTEDBOOK_2#(itemstack2).size() > 0; if(itemstack1.#FIELD_ITEM_6#() && Item.byId[itemstack1.id].a(itemstack, itemstack2)) { l = Math.min(itemstack1.#FIELD_ITEMSTACK_5#(), itemstack1.#FIELD_ITEMSTACK_6#() / 4); if(l <= 0) { getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null); #FIELD_CONTAINERANVIL_5# = 0; return; } for(i1 = 0; l > 0 && i1 < itemstack2.count; ++i1) { j1 = itemstack1.#FIELD_ITEMSTACK_5#() - l; itemstack1.setData(j1); i += Math.max(1, l / 100) + map.size(); l = Math.min(itemstack1.#FIELD_ITEMSTACK_5#(), itemstack1.#FIELD_ITEMSTACK_6#() / 4); } _exp = i1; } else { if(!flag && (itemstack1.id != itemstack2.id || !itemstack1.#FIELD_ITEM_6#())) { getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, null); #FIELD_CONTAINERANVIL_5# = 0; return; } if(itemstack1.#FIELD_ITEM_6#() && !flag) { l = itemstack.#FIELD_ITEMSTACK_6#() - itemstack.#FIELD_ITEMSTACK_5#(); i1 = itemstack2.#FIELD_ITEMSTACK_6#() - itemstack2.#FIELD_ITEMSTACK_5#(); j1 = i1 + itemstack1.#FIELD_ITEMSTACK_6#() * 12 / 100; int i2 = l + j1; k1 = itemstack1.#FIELD_ITEMSTACK_6#() - i2; if(k1 < 0) { k1 = 0; } if(k1 < itemstack1.getData()) { itemstack1.setData(k1); i += Math.max(1, j1 / 100); } } Map map1 = EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_3#(itemstack2); iterator = map1.keySet().iterator(); while(iterator.hasNext()) { j1 = ((Integer)iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = map.containsKey(Integer.valueOf(j1)) ? ((Integer)map.get(Integer.valueOf(j1))).intValue() : 0; l1 = ((Integer)map1.get(Integer.valueOf(j1))).intValue(); int j2; if(k1 == l1) { ++l1; j2 = l1; } else { j2 = Math.max(l1, k1); } l1 = j2; int k2 = l1 - k1; boolean flag1 = enchantment.canEnchant(itemstack); if(playerFree(_player)) { flag1 = true; } Iterator iterator1 = map.keySet().iterator(); while(iterator1.hasNext()) { int l2 = ((Integer)iterator1.next()).intValue(); if(l2 != j1 && !enchantment.#FIELD_ENCHANTMENT_1#(Enchantment.byId[l2])) { flag1 = false; i += k2; } } if(flag1) { if(l1 > enchantment.getMaxLevel()) { l1 = enchantment.getMaxLevel(); } map.put(Integer.valueOf(j1), Integer.valueOf(l1)); int i3 = 0; switch(enchantment.getRandomWeight()) { case 1: i3 = 8; break; case 2: i3 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: i3 = 2; break; case 10: i3 = 1; } i += i3 * k2; } } } } if(_itemName != null && !_itemName.equalsIgnoreCase(itemstack.#FIELD_ITEMSTACK_7#()) && _itemName.length() > 0) { j = itemstack.#FIELD_ITEM_6#() ? 7 : itemstack.count * 5; i += j; if(itemstack.#FIELD_ITEMSTACK_8#()) { k += j / 2; } itemstack1.#FIELD_ITEMSTACK_9#(_itemName); } l = 0; for(iterator = map.keySet().iterator(); iterator.hasNext(); k += l + k1 * l1) { j1 = ((Integer)iterator.next()).intValue(); enchantment = Enchantment.byId[j1]; k1 = ((Integer)map.get(Integer.valueOf(j1))).intValue(); l1 = 0; ++l; switch(enchantment.getRandomWeight()) { case 1: l1 = 8; break; case 2: l1 = 4; case 3: case 4: case 6: case 7: case 8: case 9: default: break; case 5: l1 = 2; break; case 10: l1 = 1; } if(flag) { l1 = Math.max(1, l1 / 2); } } if(flag) { k = Math.max(1, k / 2); } #FIELD_CONTAINERANVIL_5# = k + i; if(i <= 0) { itemstack1 = null; } if(j == i && j > 0 && #FIELD_CONTAINERANVIL_5# >= 40) { #FIELD_CONTAINERANVIL_5# = 39; } if(#FIELD_CONTAINERANVIL_5# >= 40 && !playerFree(_player)) { itemstack1 = null; } if(itemstack1 != null) { i1 = itemstack1.getRepairCost(); if(itemstack2 != null && i1 < itemstack2.getRepairCost()) { i1 = itemstack2.getRepairCost(); } if(itemstack1.#FIELD_ITEMSTACK_8#()) { i1 -= 9; } if(i1 < 0) { i1 = 0; } i1 += 2; itemstack1.setRepairCost(i1); EnchantmentManager.#FIELD_ENCHANTMENTMANAGER_4#(map, itemstack1); } getInv("#FIELD_CONTAINERANVIL_2#").setItem(0, itemstack1); #FIELD_CONTAINER_9#(); } }