/** * Spawn a character on the map * * @param MiX Minimum X value * @param MiY Minimum Y value * @param MaX Maximum X value * @param MaY Maximum Y value */ public void Spawn(int MiX, int MiY, int MaX, int MaY) { double Nx = 0, Ny = 0; // Random coordinate Nx = Math.random() * MaX + MiX; Ny = Math.random() * MaY + MiY; // Store block number int BNum = MAP.elementAt(0).getBlockNum(Nx + W / 2, Ny + H / 2); // if invalid block number if (BNum == -1) { Spawn(MiX, MiY, MaX, MaY); } // if invalid surface else if (!isValidSurface(MAP.elementAt(0).Fill[BNum])) { Spawn(MiX, MiY, MaX, MaY); } // if colliding with something else if (this.Collision(Nx + W / 2, Ny + H / 2)) { Spawn(MiX, MiY, MaX, MaY); } else { X = Nx; Y = Ny; } }
/** * Find the distance between two characters * * @param Targ Target character * @return distance */ public double Dist(GameObject Targ) { // find x squared and y squared double dx = Math.pow(((X + W / 2 * GROWTHFACTOR) - (Targ.X + Targ.W / 2 * Targ.GROWTHFACTOR)), 2); double dy = Math.pow(((Y + H / 2 * GROWTHFACTOR) - (Targ.Y + Targ.H / 2 * Targ.GROWTHFACTOR)), 2); // find distance return (Math.sqrt(dx + dy)); }
/** * Конвертация строки типа: 5 Minutes * * @param str * @return */ private static int parseDuration(String str) throws ParseException { int idx = str.indexOf(' '); float num = DF.parse(str.substring(0, idx)).floatValue(); switch (str.substring(idx + 1)) { case "Seconds": return Math.round(num); case "Minutes": return Math.round(num * 60); default: throw new ParseException("Неизвестный формат единиц: " + str, idx + 1); } }
/** * Tries to lock all local shards for the given index. If any of the shard locks can't be acquired * an {@link LockObtainFailedException} is thrown and all previously acquired locks are released. * * @param index the index to lock shards for * @param lockTimeoutMS how long to wait for acquiring the indices shard locks * @return the {@link ShardLock} instances for this index. * @throws IOException if an IOException occurs. */ public List<ShardLock> lockAllForIndex( Index index, @IndexSettings Settings settings, long lockTimeoutMS) throws IOException { final Integer numShards = settings.getAsInt(IndexMetaData.SETTING_NUMBER_OF_SHARDS, null); if (numShards == null || numShards <= 0) { throw new IllegalArgumentException("settings must contain a non-null > 0 number of shards"); } logger.trace("locking all shards for index {} - [{}]", index, numShards); List<ShardLock> allLocks = new ArrayList<>(numShards); boolean success = false; long startTimeNS = System.nanoTime(); try { for (int i = 0; i < numShards; i++) { long timeoutLeftMS = Math.max(0, lockTimeoutMS - TimeValue.nsecToMSec((System.nanoTime() - startTimeNS))); allLocks.add(shardLock(new ShardId(index, i), timeoutLeftMS)); } success = true; } finally { if (success == false) { logger.trace("unable to lock all shards for index {}", index); IOUtils.closeWhileHandlingException(allLocks); } } return allLocks; }
/** * Read block from file. * * @param file - File to read. * @param off - Marker position in file to start read from if {@code -1} read last blockSz bytes. * @param blockSz - Maximum number of chars to read. * @param lastModified - File last modification time. * @return Read file block. * @throws IOException In case of error. */ public static VisorFileBlock readBlock(File file, long off, int blockSz, long lastModified) throws IOException { RandomAccessFile raf = null; try { long fSz = file.length(); long fLastModified = file.lastModified(); long pos = off >= 0 ? off : Math.max(fSz - blockSz, 0); // Try read more that file length. if (fLastModified == lastModified && fSz != 0 && pos >= fSz) throw new IOException( "Trying to read file block with wrong offset: " + pos + " while file size: " + fSz); if (fSz == 0) return new VisorFileBlock(file.getPath(), pos, fLastModified, 0, false, EMPTY_FILE_BUF); else { int toRead = Math.min(blockSz, (int) (fSz - pos)); byte[] buf = new byte[toRead]; raf = new RandomAccessFile(file, "r"); raf.seek(pos); int cntRead = raf.read(buf, 0, toRead); if (cntRead != toRead) throw new IOException( "Count of requested and actually read bytes does not match [cntRead=" + cntRead + ", toRead=" + toRead + ']'); boolean zipped = buf.length > 512; return new VisorFileBlock( file.getPath(), pos, fSz, fLastModified, zipped, zipped ? zipBytes(buf) : buf); } } finally { U.close(raf, null); } }
/** Prototype give player a leveled up look */ public void Opify(double Fac) { for (int i = 0; i < imgCHARAC.getWidth(); i++) { for (int j = 0; j < imgCHARAC.getHeight(); j++) { if (imgCHARAC.getRGB(i, j) != imgCHARAC.getRGB(2, 2)) { imgCHARAC.setRGB(i, j, (int) Math.round(imgCHARAC.getRGB(i, j) * Fac)); } } } }
/** * 以阻塞的方式立即下载一个文件,该方法会覆盖已经存在的文件 * * @param task * @return "ok" if download success (else return errmessage); */ static String download(DownloadTask task) { if (!openedStatus && show) openStatus(); URL url; HttpURLConnection conn; try { url = new URL(task.getOrigin()); conn = (HttpURLConnection) url.openConnection(); conn.setConnectTimeout(30000); conn.setReadTimeout(30000); conn.setRequestProperty( "User-Agent", "Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/43.0.2357.134 Safari/" + Math.random()); if ("www.imgjav.com".equals(url.getHost())) { // 该网站需要带cookie请求 conn.setRequestProperty( "User-Agent", "Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/43.0.2357.134 Safari/537.36"); // conn.setRequestProperty("Cookie", "__cfduid=d219ea333c7a9b5743b572697b631925a1446093229; // cf_clearance=6ae62d843f5d09acf393f9e4eb130d9366840c82-1446093303-28800"); conn.setRequestProperty( "Cookie", "__cfduid=d6ee846b378bb7d5d173a05541f8a2b6a1446090548; cf_clearance=ea10e8db31f8b6ee51570b118dd89b7e616d7b62-1446099714-28800"); conn.setRequestProperty("Host", "www.imgjav.com"); } Path directory = Paths.get(task.getDest()).getParent(); if (!Files.exists(directory)) Files.createDirectories(directory); } catch (Exception e) { e.printStackTrace(); return e.getMessage(); } try (InputStream is = conn.getInputStream(); BufferedInputStream in = new BufferedInputStream(is); FileOutputStream fos = new FileOutputStream(task.getDest()); OutputStream out = new BufferedOutputStream(fos); ) { int length = conn.getContentLength(); if (length < 1) throw new IOException("length<1"); byte[] binary = new byte[length]; byte[] buff = new byte[65536]; int len; int index = 0; while ((len = in.read(buff)) != -1) { System.arraycopy(buff, 0, binary, index, len); index += len; allLen += len; // allLen有线程安全的问题 ,可能会不正确。无需精确数据,所以不同步了 task.setReceivePercent(String.format("%.2f", ((float) index / length) * 100) + "%"); } out.write(binary); } catch (IOException e) { e.printStackTrace(); return e.getMessage(); } return "ok"; }
/** * do damage to character * * @param Dmg Amount of Damage */ public void Damage(int Dmg, int Type) { // If character is already dead then dont do damage if (ISDEAD) return; // Do damage if (Type == 1) { // DAMAGE FROM PHYSICAL ATTACK if (STATS.ARMOR > Dmg) return; HEALTH = HEALTH - Dmg + STATS.ARMOR; } else if (Type == 2) { // DAMAGE FROM MAGIC ATTACK if (STATS.MAGIC_RESIST > Dmg) return; HEALTH = HEALTH - Dmg + STATS.MAGIC_RESIST; } // If an Npc then run and hide if (NAI != null) { NAI.State = "alarmed"; } // Death condition if (HEALTH <= 0) { // If player is dead if (this.CLASS.equals("Player")) { HEALTH = 0; // Quit game JOptionPane.showMessageDialog(null, "You are dead"); X = 100; Y = 100; Opify(50); HEALTH = (int) MAX_HEALTH; } else { // If other character // set Death stats ISDEAD = true; HEALTH = 0; // display death CLASS = Cl + " (Dead)"; // Rot effect for (int i = 0; i < imgCHARAC.getWidth(); i++) { for (int j = 0; j < imgCHARAC.getHeight(); j++) { imgCHARAC.setRGB(i, j, imgCHARAC.getRGB(i, j) * (int) Math.pow(3, 3)); } } // Make inventory open to looting INVENTORY.OPEN_INVEN = true; } } }
public double loadBinaryFile() throws IOException { double time = System.nanoTime(); File file = new File("C:\\Users\\rvanduijnhoven\\Documents\\jsfoutput\\jsfweek14.bin"); FileChannel fileChannel = null; MappedByteBuffer map = null; int counter = 0; // Now read every edge from the file and draw it. try { // fileIn = new FileInputStream(file); // inPut = new DataInputStream(fileIn); fileChannel = new RandomAccessFile(file, "r").getChannel(); map = fileChannel.map(FileChannel.MapMode.READ_ONLY, 0, 4096 * 128 * 128); double d = map.getDouble(); currentLevel = (int) d; counter = (int) (3 * Math.pow(4, currentLevel - 1)); for (int i = 0; i <= counter; i++) { double X1 = map.getDouble(); double Y1 = map.getDouble(); double X2 = map.getDouble(); double Y2 = map.getDouble(); double red = map.getDouble(); double green = map.getDouble(); double blue = map.getDouble(); Edge e = new Edge(X1, Y1, X2, Y2, new Color(red, green, blue, 1)); drawEdge(e); } } catch (Exception ex) { ex.printStackTrace(); } finally { fileChannel.close(); map.clear(); } return System.nanoTime() - time; }
/** Test for AttachmentService */ @RunWith(MockitoJUnitRunner.class) public class AttachmentServiceImplTest { @InjectMocks @Spy private AttachmentServiceImpl attachmentService; @Mock private AttachmentDao attachmentDao; @Mock private AttachmentFactory attachmentFactory; @Captor private ArgumentCaptor<List<Attachment>> argumentCaptor; private MultipartFile multipartFile; private String pathTempFile = System.getProperty("java.io.tmpdir") + "/test_" + Math.random() + ".png"; private String storagePath = System.getProperty("java.io.tmpdir") + "/STORAGE/"; private String pathDefaultPreview = storagePath + "preview/"; @Before public void setUp() throws Exception { // Download file for test URL website = new URL("http://archive.org/web/images/logo_wayback_210x77.png"); ReadableByteChannel resFile = Channels.newChannel(website.openStream()); // Create file File file = new File(pathTempFile); FileOutputStream fos = new FileOutputStream(pathTempFile); fos.getChannel().transferFrom(resFile, 0, Long.MAX_VALUE); // Save to MultipartFile FileInputStream input = new FileInputStream(file); multipartFile = new MockMultipartFile("file", file.getName(), "image/png", IOUtils.toByteArray(input)); fos.close(); input.close(); // Set paths attachmentService.setStoragePath(storagePath); attachmentService.setPathDefaultPreview(pathDefaultPreview); } @After public void tearDown() throws Exception { // Удаляем тестовый фаил Files.delete(Paths.get(pathTempFile)); // Удаляем тестовые папки и файлы Files.walkFileTree( Paths.get(storagePath), new SimpleFileVisitor<Path>() { @Override public FileVisitResult visitFile(Path file, BasicFileAttributes attrs) throws IOException { Files.delete(file); return FileVisitResult.CONTINUE; } @Override public FileVisitResult postVisitDirectory(Path dir, IOException exc) throws IOException { Files.delete(dir); return FileVisitResult.CONTINUE; } }); } /** * Check uploading files and create attachments * * @throws Exception */ @Test public void testCreateAttachment() throws Exception { List<MultipartFile> files = new ArrayList<>(); files.add(multipartFile); Mockito.when(attachmentFactory.newAttachment()).thenReturn(null); attachmentService.setAttachment(new Attachment()); attachmentService.setMessageResponse(new MessageResponse()); MessageResponse messageResponse = attachmentService.createAttachment(files); Mockito.verify(attachmentDao, Mockito.times(1)).createAttachments(argumentCaptor.capture()); Attachment attachment = argumentCaptor.getValue().get(0); boolean isExistPreview = Files.exists(Paths.get(storagePath + attachment.getPreviewPath())); boolean isExistImage = Files.exists(Paths.get(storagePath + attachment.getFilePathInStorage())); Files.delete(Paths.get(storagePath + attachment.getPreviewPath())); Files.delete(Paths.get(storagePath + attachment.getFilePathInStorage())); Assert.assertTrue( attachment.getMimeType().equals("image/png") && messageResponse.getCode() == 0 && isExistPreview && isExistImage); } @Test public void testRemoveAttachment() throws Exception { // CREATING ATTACHMENT FOR REMOVE List<MultipartFile> files = new ArrayList<>(); files.add(multipartFile); Mockito.when(attachmentFactory.newAttachment()).thenReturn(null); attachmentService.setAttachment(new Attachment()); attachmentService.setMessageResponse(new MessageResponse()); MessageResponse messageResponse1 = attachmentService.createAttachment(files); Mockito.verify(attachmentDao, Mockito.times(1)).createAttachments(argumentCaptor.capture()); Attachment attachment = argumentCaptor.getValue().get(0); // REMOVE ATTACHMENT Mockito.when(attachmentDao.removeAttachment(attachment.getAttachmentId())) .thenReturn(attachment); MessageResponse messageResponse = attachmentService.removeAttachment(attachment.getAttachmentId()); boolean isExistPreview = Files.exists(Paths.get(storagePath + attachment.getPreviewPath())); boolean isExistImage = Files.exists(Paths.get(storagePath + attachment.getFilePathInStorage())); Assert.assertTrue(!isExistPreview && !isExistImage && messageResponse.getCode() == 1); } }
@Override public int getPartition(final Object key) { IPartitionFunction<K> partitioner = getPartitioner(); int value = partitioner.getPartition((K) key); return Math.abs(value % numPartitions()); }
public void watchForNewEdges() { // File file = new File("C:\\Users\\rvanduijnhoven\\Documents\\jsfoutput\\jsfweek14.bin"); // Get the file system // FileSystem fs = path.getFileSystem(); // Create the watchservice try { Path path = Paths.get("C:/Users/rvanduijnhoven/Documents/jsfoutput/"); WatchService service = FileSystems.getDefault().newWatchService(); path.register(service, ENTRY_CREATE, ENTRY_DELETE, ENTRY_MODIFY); WatchKey key; while (true) { key = service.take(); for (WatchEvent<?> event : key.pollEvents()) { // Code here that does something when new edges have been generated System.out.println(event.context().toString()); WatchEvent<Path> ev = (WatchEvent<Path>) event; WatchEvent.Kind kind = ev.kind(); if (kind == OVERFLOW) { continue; // just to demonstrate } Path changed = ev.context(); Path child = path.resolve(changed); if (changed.toString().equals("jsfweek14.bin")) { clearKochPanel(); File file = new File("C:\\Users\\rvanduijnhoven\\Documents\\jsfoutput\\jsfweek14.bin"); FileChannel fileChannel = null; MappedByteBuffer map = null; int counter = 0; // Now read every edge from the file and draw it. try { fileChannel = new RandomAccessFile(file, "r").getChannel(); map = fileChannel.map(FileChannel.MapMode.READ_ONLY, 0, 4096 * 128 * 128); double d = map.getDouble(); currentLevel = (int) d; counter = (int) (3 * Math.pow(4, currentLevel - 1)); for (int i = 0; i <= counter; i++) { double X1 = map.getDouble(); double Y1 = map.getDouble(); double X2 = map.getDouble(); double Y2 = map.getDouble(); double red = map.getDouble(); double green = map.getDouble(); double blue = map.getDouble(); Edge e = new Edge(X1, Y1, X2, Y2, new Color(red, green, blue, 1)); drawEdge(e); } key.reset(); } catch (Exception ex) { ex.printStackTrace(); } finally { fileChannel.close(); map.clear(); } } key.reset(); } } } catch (IOException ioe) { ioe.printStackTrace(); } catch (Exception ie) { ie.printStackTrace(); } }
/** * Constructor to create a character * * @param x X Position * @param y Y Position * @param w Width of Image * @param h Height of Image * @param FileN Name of image file * @param S Max number of frames */ public GameCharacter( double x, double y, double w, double h, String FileN, int S, int Ty, String c) { // Set position and size X = x; Y = y; W = w; H = h; BASIC_PROCESS = new ProgressBar(new Font("Arial", 36, 36), this); BASIC_EFFECTS = new ProgressBar(new Font("Arial", 36, 36), this); // Add magic attacks // Fireball for (int i = 0; i < FIREBALL.length; i++) { FIREBALL[i] = new MagicAttack(-500, -500, 39, 41, "Fireball.png", 3, 1, 2, "Fireball"); FIREBALL[i].STATS.setStats(new String[] {"Damage=10", "Points=10"}); FIREBALL[i].CASTER = this; } // Shock for (int i = 0; i < SHOCK.length; i++) { SHOCK[i] = new MagicAttack(-500, -500, 39, 41, "Shock.png", 2, 1, 0, "Shock"); SHOCK[i].STATS.setStats(new String[] {"Damage=20", "Points=15"}); SHOCK[i].CASTER = this; } // Darkness for (int i = 0; i < DARKNESS.length; i++) { DARKNESS[i] = new MagicAttack(-500, -500, 165, 164, "Darkness.png", 3, 1, 2, "Darkness"); DARKNESS[i].STATS.setStats(new String[] {"Damage=100", "Points=50"}); DARKNESS[i].CASTER = this; } // Life Drain for (int i = 0; i < LIFE_DRAIN.length; i++) { LIFE_DRAIN[i] = new MagicAttack(-500, -500, 32, 32, "Life Drain.png", 7, 1, 0, "Life Drain"); LIFE_DRAIN[i].STATS.setStats(new String[] {"Damage=50", "Points=25"}); LIFE_DRAIN[i].CASTER = this; } // Get Image try { if (isJar()) { // Character imgCHARAC = getImage("/Graphics/Character/", FileN); // Blood int BloodType = (int) Math.round(Math.random() * 3) + 1; imgBLOOD = getImage("/Graphics/Effects/", "Dead" + BloodType + ".png"); // Quest imgQStart = getImage("/Graphics/Effects/", "Quest_Start.png"); imgQEnd = getImage("/Graphics/Effects/", "Quest_Complete.png"); } else { // Character imgCHARAC = ImageIO.read(Paths.get(DIRECT + FileN).toFile()); // Blood int BloodType = (int) Math.round(Math.random() * 3) + 1; imgBLOOD = ImageIO.read(Paths.get(DIRECT2 + "Dead" + BloodType + ".png").toFile()); // Quest imgQStart = ImageIO.read(Paths.get(DIRECT2 + "Quest_Start.png").toFile()); imgQEnd = ImageIO.read(Paths.get(DIRECT2 + "Quest_Complete.png").toFile()); } } catch (Exception e) { } // Max number of frames SIZE = S; // Sprite type TYPE = Ty; // Assign class CLASS = c; Cl = c; // Add items and attacks according to class if (CLASS.equals("Player")) { // Add items INVENTORY.addItem( "Health Potion", 25, 1, "Health Pot.png", "Potion", new String[] {"Points=50"}); INVENTORY.addItem( "Rusted Dagger", 20, 1, "Dagger_4.png", "Meele", new String[] {"Damage=10", "Attack Speed=1"}); INVENTORY.addItem( "Wooden Staff", 20, 1, "Staff_1.png", "Meele", new String[] {"Damage=5", "Attack Speed=1"}); // Equip items INVENTORY.ItemEffect(1, this); // MEELE_WEAPON=null; // Assign Magic SPELL_LIST.add(FIREBALL); // Inventory type INVENTORY.Type = "Player"; } else if (CLASS.equals("Citizen")) { // Add items INVENTORY.addItem( "Health Potion", 25, 1, "Health Pot.png", "Potion", new String[] {"Points=50"}); // Add Ai NAI = new NPCAI(this); // Add Gold this.GOLD = (int) Math.round(Math.random() * 15 + 5); INVENTORY.Type = "Friendly"; } else if (CLASS.equals("Blacksmith")) { // Add items INVENTORY.addItem( "Silver Dagger", 250, 1, "Dagger_3.png", "Meele", new String[] {"Damage=10", "Attack Speed=1"}); INVENTORY.addItem( "Steel Dagger", 450, 1, "Dagger_5.png", "Meele", new String[] {"Damage=35", "Attack Speed=1"}); // INVENTORY.addItem("Assassin blade", 750,1, "Dagger_6.png","Meele",new // String[]{"Damage=45","Attack Speed=1"}); // INVENTORY.addItem("Serpent Dagger", 5000,1, "Dagger_2.png","Meele",new // String[]{"Damage=50","Attack Speed=1"}); // INVENTORY.addItem("Dagger of Time", 5050,1, "Dagger_1.png","Meele",new // String[]{"Damage=75","Attack Speed=1"}); INVENTORY.addItem( "Steel Sword", 450, 1, "Sword_1.png", "Meele", new String[] {"Damage=30", "Attack Speed=0.65"}); INVENTORY.addItem( "Iron Sword", 50, 1, "Sword_2.png", "Meele", new String[] {"Damage=15", "Attack Speed=0.65"}); INVENTORY.addItem( "Silver Sword", 100, 1, "Sword_5.png", "Meele", new String[] {"Damage=20", "Attack Speed=0.5"}); // INVENTORY.addItem("Iron Scimitar", 150,1, "Sword_7.png","Meele",new // String[]{"Damage=15","Attack Speed=0.75"}); // INVENTORY.addItem("Steel Scimitar", 500,1, "Sword_4.png","Meele",new // String[]{"Damage=50","Attack Speed=0.75"}); // INVENTORY.addItem("Steel Katana", 450,1, "Sword_6.png","Meele",new // String[]{"Damage=40","Attack Speed=0.95"}); // INVENTORY.addItem("Butcher's Sword", 5000,1, "Sword_3.png","Meele",new // String[]{"Damage=100","Attack Speed=0.55"}); // INVENTORY.addItem("Blood Thirster", 6000,1, "Sword_8.png","Meele",new // String[]{"Damage=200","Attack Speed=0.75"}); INVENTORY.addItem( "Iron Hammer", 150, 1, "Hammer_1.png", "Meele", new String[] {"Damage=40", "Attack Speed=0.15"}); // INVENTORY.addItem("Steel Hammer", 450,1, "Hammer_0.png","Meele",new // String[]{"Damage=60","Attack Speed=0.15"}); // INVENTORY.addItem("Iron Mace", 50,1, "Mace_1.png","Meele",new String[]{"Damage=15","Attack // Speed=0.5"}); INVENTORY.addItem("Steel Helmet", 250, 1, "Head_1.png", "H_armor", new String[] {"Armor=20"}); INVENTORY.addItem("Iron Helmet", 150, 1, "Head_2.png", "H_armor", new String[] {"Armor=5"}); // INVENTORY.addItem("Iron Horn Helmet", 350,1, "Head_6.png","H_armor",new // String[]{"Armor=50","Magic Resist=0"}); // INVENTORY.addItem("Steel Horn Helmet", 500,1, "Head_7.png","H_armor",new // String[]{"Armor=80","Magic Resist=0"}); // INVENTORY.addItem("Skysteel Helmet", 4000,1, "Head_4.png","H_armor",new // String[]{"Armor=60","Magic Resist=25"}); INVENTORY.addItem( "Iron Cuirass", 250, 1, "Chest_4.png", "C_armor", new String[] {"Armor=20"}); INVENTORY.addItem( "Steel Cuirass", 350, 1, "Chest_1.png", "C_armor", new String[] {"Armor=30"}); // INVENTORY.addItem("Scale Cuirass", 550,1, "Chest_3.png","C_armor",new // String[]{"Armor=50"}); // INVENTORY.addItem("Dark metal Cuirass", 750,1, "Chest_6.png","C_armor",new // String[]{"Armor=70"}); // INVENTORY.addItem("Master Cuirass", 3050,1, "Chest_5.png","C_armor",new // String[]{"Armor=80","Magic Resist=25"}); // INVENTORY.addItem("Legendary Cuirass", 3050,1, "Chest_2.png","C_armor",new // String[]{"Armor=100","Magic Resist=100"}); INVENTORY.addItem( "Wooden Shield", 50, 1, "Shield_1.png", "Shield", new String[] {"Armor=5", "Magic Resist=0"}); // Add AI NAI = new NPCAI(this); // Identify as trader INVENTORY.Type = "Trader"; // Set Stats STATS.setStats(new String[] {"Level = 5 "}); MAX_HEALTH = 200; HEALTH = (int) MAX_HEALTH; } else if (CLASS.equals("Alchemist")) { // Add Items INVENTORY.addItem( "Health Potion", 25, 50, "Health Pot.png", "Potion", new String[] {"Points=50"}); INVENTORY.addItem( "Mana Potion", 20, 50, "Mana Pot.png", "Potion", new String[] {"Points=50"}); INVENTORY.addItem( "Speed Potion", 10, 50, "Speed Pot.png", "Potion", new String[] {"Points=5"}); // INVENTORY.addItem("Invisib Potion", 50, 10, "Invisibility Pot.png","Potion",new // String[]{"Points=5"}); // Add AI NAI = new NPCAI(this); // Identify as trader INVENTORY.Type = "Trader"; } else if (CLASS.equals("Inn Keeper")) { // Add Items INVENTORY.addItem("Roasted Fish", 15, 10, "Fish.png", "Food", new String[] {"Points=5"}); INVENTORY.addItem("Apple", 15, 10, "Apple.png", "Food", new String[] {"Points=2"}); // Add AI NAI = new NPCAI(this); // Identify as trader INVENTORY.Type = "Trader"; } else if (CLASS.equals("Mage")) { INVENTORY.addItem( "Leather Cap", 250, 1, "Head_8.png", "H_armor", new String[] {"Armor=5", "Magic Resist=25"}); INVENTORY.addItem( "Dark Leather Cap", 300, 1, "Head_9.png", "H_armor", new String[] {"Armor=5", "Magic Resist=50"}); // INVENTORY.addItem("Jesters Cap", 500,1, "Head_5.png","H_armor",new // String[]{"Armor=10","Magic Resist=90"}); // INVENTORY.addItem("Skull Helmet", 5000,1, "Head_3.png","H_armor",new // String[]{"Armor=100","Magic Resist=100"}); INVENTORY.addItem( "Shock Spell Stone", 250, 1, "Stone_1.png", "SpellStoner", new String[] {"Damage=" + SHOCK[0].STATS.DAMAGE}); // INVENTORY.addItem("Darkness Spell Stone", 500,1, "Stone_1.png","SpellStoner",new // String[]{"Damage="+DARKNESS[0].STATS.DAMAGE}); INVENTORY.addItem( "Life Drain Spell Stone", 300, 1, "Stone_1.png", "SpellStoner", new String[] {"Damage=" + LIFE_DRAIN[0].STATS.DAMAGE}); // Add AI NAI = new NPCAI(this); // Identify as trader INVENTORY.Type = "Trader"; } else if (CLASS.equals("Skeleton")) { // Add items INVENTORY.addItem( "Bone Club", 5, 1, "Mace_2.png", "Meele", new String[] {"Damage=5", "Attack Speed=1"}); // Add Gold this.GOLD = (int) Math.round(Math.random() * 10 + 2); // Use Item INVENTORY.ItemEffect(0, this); // Add AI EAI = new EnemyAI(this); } else if (CLASS.equals("Skeleton Chieftan")) { // Add Item INVENTORY.addItem( "Iron Sword", 50, 1, "Sword_2.png", "Meele", new String[] {"Damage=15", "Attack Speed=0.65"}); INVENTORY.addItem( "Health Potion", 25, 1, "Health Pot.png", "Potion", new String[] {"Points=50"}); // Add Gold this.GOLD = (int) Math.round(Math.random() * 50 + 25); // Use Item INVENTORY.ItemEffect(0, this); // Assign Stats STATS.LEVEL = 3; HEALTH = 250; MAX_HEALTH = 250; // Opify Opify(1 / 1.25); // Add AI EAI = new EnemyAI(this); } else if (CLASS.equals("Shaman")) { // Add items INVENTORY.addItem( "Health Potion", 25, 1, "Health Pot.png", "Potion", new String[] {"Points=50"}); // Add Ai NAI = new NPCAI(this); } else if (CLASS.equals("Dark Elf")) { // Add items INVENTORY.addItem( "Rusted Dagger", 20, 1, "Dagger_4.png", "Meele", new String[] {"Damage=10", "Attack Speed=1"}); INVENTORY.addItem("Iron Helmet", 150, 1, "Head_2.png", "H_armor", new String[] {"Armor=5"}); // Assign Stats STATS.LEVEL = 2; HEALTH = 150; MAX_HEALTH = 150; // Add Gold this.GOLD = (int) Math.round(Math.random() * 15 + 2); // Use Item INVENTORY.ItemEffect(0, this); INVENTORY.ItemEffect(1, this); // Add Ai EAI = new EnemyAI(this); } else if (CLASS.equals("Prisoner")) { INVENTORY.addItem("Key", 0, 1, "Key.png", "Key", new String[] {}); // NAI= new NPCAI(this); } }