public Server() { game.setServer(this); game.InitScreenData(); game.Initghostx(new int[maxghosts]); ghostdx = new int[maxghosts]; game.Initghosty(new int[maxghosts]); ghostdy = new int[maxghosts]; ghostspeed = new int[maxghosts]; dx = new int[4]; dy = new int[4]; numberFinished = 0; }