public void run() {
   int j;
   while (true) {
     try {
       CountDownSem.acquire();
       if (title.getTurn() == 0) // 刚开始游戏,初始化题目
       {
         for (j = 0; j <= 5; j++) {
           if (!players[j].equals("虚位以待")) break;
         }
         title.setDrawer(players[j]);
         title.setId(j + 1);
         title.setTurn(1);
         title.randomkey();
         broadcast(6, title);
         broadcast(11, scores);
       }
       broadcast(2, "-------回合开始-------\n");
       timeVoid();
     } catch (InterruptedException e) {
       e.printStackTrace();
     }
   }
 }
    public synchronized void run() {
      int messageType;
      String buf;
      PaintMessage paint;
      int j, k, num, tmp;
      boolean state = true;

      try {
        readyState[id - 1] = 0; // 进入等待房间
        broadcast(4, players);
        // 当前客户端叫什么名字
        /*remoteOut.writeInt(12);
        remoteOut.flush();
        remoteOut.writeUnshared(name);*/
        // 大家的名字和等待状态
        /*broadcast(4,players);
        broadcast(9,readyState);*/

        while (state) {
          messageType = remoteIn.readInt();
          switch (messageType) {
            case 1: // 画板上画的像素点
              {
                paint = (PaintMessage) remoteIn.readUnshared();
                broadcast(1, paint);
                break;
              }
            case 2: // 聊天框中内容
              {
                buf = (String) remoteIn.readUnshared();
                if (buf.equals(title.getKey() + "\n")
                    && id != title.getId()
                    && right[id - 1] == 0) {
                  System.out.println(port + ":" + buf);
                  buf = "(**回答正确**)\n";
                  right[id - 1] = 1;
                  if (first == 0) { // 第一个人答对
                    scores[id - 1] += 2;
                    scores[title.getId() - 1] += 3;
                    first = 1;
                  } else { // 非第一个答对的,画的与猜的各加1分
                    scores[id - 1] += 1;
                    scores[title.getId() - 1] += 1;
                  }
                  // 要重发成绩
                  broadcast(11, scores);
                } else if (buf.equals(title.getKey() + "\n")
                    && id != title.getId()
                    && right[id - 1] == 1) buf = "(*@#$*/%(*!)\n";
                if (buf.equals(title.getKey() + "\n") && id == title.getId())
                  buf = "(*@#$*/%(*!)\n";
                SimpleDateFormat df = new SimpleDateFormat("HH:mm:ss");
                buf = "[" + df.format(new Date()) + "]" + players[id - 1] + ":" + buf;
                broadcast(2, buf);

                for (j = 0; j <= 5; j++) {
                  if (readyState[j] != -1 && right[j] == 0 && j != (title.getId() - 1)) break;
                }
                if (j > 5) // 大家都已经答对了
                countOver = true;

                break;
              }
            case 5: // 清屏
              broadcast(5);
              break;
            case 7: // 等待界面,当前用户准备
              {
                readyState[id - 1] = 1;
                // 检测是否能开始
                for (j = 0, num = 0, k = 0; j <= 5; j++) {
                  if (readyState[j] != -1) num++; // 统计等待房间内人数
                  if (readyState[j] == 0) k++; // 统计没准备的人数
                }
                if (num >= 2 && k == 0) // 可以开始了
                readyState[6] = 1;
                // 传一下准备状态
                broadcast(9, readyState);

                if (readyState[6] == 1) {
                  // 大家的名字
                  broadcast(4, players);
                  System.out.println("游戏开始!");

                  CountDownSem.release(); // 开始倒计时
                }
                break;
              }
            case 8: // 等待界面,当前用户退出
              {
                readyState[id - 1] = -1;
                players[id - 1] = "虚位以待";
                System.out.println("端口号" + port + "的玩家退出了房间");

                state = false;
                broadcast(4, players);
                clients.removeElement(remoteOut);

                // 再检测一下是否符合开始条件
                for (j = 0, num = 0, k = 0; j <= 5; j++) {
                  if (readyState[j] != -1) num++; // 统计等待房间内人数
                  if (readyState[j] == 0) k++; // 统计没准备的人数
                }
                if (num >= 2 && k == 0) // 可以开始了
                readyState[6] = 1;
                // 传一下准备状态
                broadcast(9, readyState);
                if (readyState[6] == 1) {
                  // 大家的名字
                  broadcast(4, players);
                  System.out.println("游戏开始!");

                  CountDownSem.release(); // 开始倒计时
                }
                break;
              }
            case 12: // 传入用户输入的昵称
              name = (String) remoteIn.readUnshared();
              players[id - 1] = name;
              broadcast(4, players);
              broadcast(9, readyState);
              break;
              // case n+1
          }
        }
      } catch (Exception e) {
        System.out.println(e.getMessage() + ": 端口为" + port + "的玩家退出了游戏。。");
        players[id - 1] = "虚位以待";
        readyState[id - 1] = -1;
        scores[id - 1] = 0;
        for (tmp = 0; tmp <= 5; tmp++) { // 判断是不是最后一个人
          if (readyState[tmp] != -1) break;
        }
        if (tmp > 5) readyState[6] = 0;
        String s = name + "离开了房间。。。\n";
        broadcast(2, s);
        broadcast(4, players);
        broadcast(11, scores);
        clients.removeElement(remoteOut);
        if (id == title.getId()) // 画的人退出了
        countOver = true;
      }
    }