/** * This method makes the client send LOOK whenever the server sends the CHANGE message. This * allows the client to be able to see changes caused by other players in real time. */ public void mapChanged() { client.sendLook(); }
/** * This method interfaces between the event listener for the player pressing End Turn and the * client sending the appropriate messages. */ public void endTurn() { client.sendEndTurn(); client.sendLook(); }