public void enemyPosition(ScannedRobotEvent e, double x, double y) {
   // poll subtargetters for their opinions
   virtualBulletTick++;
   lastEnemyScanTime = owner.getTime();
   // only log it when we actually fire: the enemy may respond to that
   if (owner.shouldFireShot(e)) {
     double bulletPower = e.getDistance() > 500.0 ? 2.0 : 3.0;
     for (int i = 0; i < numVirtualGuns; i++) {
       double angle = targetters[i].target(e, bulletPower);
       VirtualBullet bullet = new VirtualBullet();
       bullet.targetter = i;
       bullet.x = owner.getX();
       bullet.y = owner.getY();
       bullet.velX = Targetting.bulletSpeed(bulletPower) * Math.sin(angle);
       bullet.velY = Targetting.bulletSpeed(bulletPower) * Math.cos(angle);
       bullet.lastUpdateTime = lastEnemyScanTime;
       virtualBullets.add(bullet);
     }
   }
   for (int i = 0; i < numVirtualGuns; i++) {
     targetters[i].enemyPosition(e, x, y);
   }
   enemyX = x;
   enemyY = y;
 }