private void tick() { if (level != null) { if (level.player1Score >= Level.TARGET_SCORE) { addMenu(new WinMenu(GAME_WIDTH, GAME_HEIGHT, 1)); level = null; return; } if (level.player2Score >= Level.TARGET_SCORE) { addMenu(new WinMenu(GAME_WIDTH, GAME_HEIGHT, 2)); level = null; return; } if (keys.escape.wasPressed()) { clearMenus(); addMenu(new TitleMenu(GAME_WIDTH, GAME_HEIGHT)); level = null; return; } } if (packetLink != null) { packetLink.tick(); } mouseButtons.setPosition(getMousePosition()); if (!menuStack.isEmpty()) { menuStack.peek().tick(mouseButtons); } if (mouseMoved) { mouseMoved = false; mouseHideTime = 0; if (mouseHidden) { mouseHidden = false; } } if (mouseHideTime < 60) { mouseHideTime++; if (mouseHideTime == 60) { mouseHidden = true; } } mouseButtons.tick(); if (level != null) { if (synchronizer.preTurn()) { synchronizer.postTurn(); for (int index = 0; index < keys.getAll().size(); index++) { Keys.Key key = keys.getAll().get(index); boolean nextState = key.nextState; if (key.isDown != nextState) { synchronizer.addCommand(new ChangeKeyCommand(index, nextState)); } } if (keys.save.isDown) { level.save(); } keys.tick(); for (Keys skeys : synchedKeys) { skeys.tick(); } // if mouse is in use, update player orientation before level // tick if (!mouseHidden) { // update player mouse, in world pixels relative to player player.setAimByMouse( ((mouseButtons.getX() / SCALE) - (screen.w / 2)), (((mouseButtons.getY() / SCALE) + 24) - (screen.h / 2))); } else { player.setAimByKeyboard(); } level.tick(); } } if (createServerState == 1) { createServerState = 2; synchronizer = new TurnSynchronizer(MojamComponent.this, packetLink, localId, 2); clearMenus(); createLevel(TitleMenu.level); synchronizer.setStarted(true); packetLink.sendPacket(new StartGamePacket(TurnSynchronizer.synchedSeed, TitleMenu.level)); packetLink.setPacketListener(MojamComponent.this); } }
public void run() { long lastTime = System.nanoTime(); double unprocessed = 0; int frames = 0; long lastTimer1 = System.currentTimeMillis(); try { init(); } catch (Exception e) { e.printStackTrace(); return; } // if (!isMultiplayer) { // createLevel(); // } int toTick = 0; long lastRenderTime = System.nanoTime(); int min = 999999999; int max = 0; while (running) { if (!this.hasFocus()) { keys.release(); } double nsPerTick = 1000000000.0 / framerate; boolean shouldRender = false; while (unprocessed >= 1) { toTick++; unprocessed -= 1; } int tickCount = toTick; if (toTick > 0 && toTick < 3) { tickCount = 1; } if (toTick > 20) { toTick = 20; } for (int i = 0; i < tickCount; i++) { toTick--; // long before = System.nanoTime(); tick(); // long after = System.nanoTime(); // System.out.println("Tick time took " + (after - before) * // 100.0 / nsPerTick + "% of the max time"); shouldRender = true; } // shouldRender = true; BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); continue; } if (shouldRender) { frames++; Graphics g = bs.getDrawGraphics(); Random lastRandom = TurnSynchronizer.synchedRandom; TurnSynchronizer.synchedRandom = null; render(g); TurnSynchronizer.synchedRandom = lastRandom; long renderTime = System.nanoTime(); int timePassed = (int) (renderTime - lastRenderTime); if (timePassed < min) { min = timePassed; } if (timePassed > max) { max = timePassed; } lastRenderTime = renderTime; } long now = System.nanoTime(); unprocessed += (now - lastTime) / nsPerTick; lastTime = now; try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } if (shouldRender) { if (bs != null) { bs.show(); } } if (System.currentTimeMillis() - lastTimer1 > 1000) { lastTimer1 += 1000; fps = frames; frames = 0; } } }