Example #1
0
  public TestBattle() {
    super("Battle");
    setSize(450, 500);

    Container pane = getContentPane();
    pane.setBackground(Color.GREEN);
    pane.setLayout(new FlowLayout());

    createDefenders();
    createInvaders();

    textD = new JTextArea("monospaced", Font.PLAIN, 14);
    textD.setText(ta.toString() + "\n" + in.toString());
    pane.add(textD);

    textI = new JTextArea("monospaced", Font.PLAIN, 14);
    textI.setText(bo.toString() + "\n" + fs.toString());
    pane.add(textI);

    tankShootTheBomber = new JButton("Tank Shoots Bomber");
    tankShootTheBomber.addActionListener(this);
    pane.add(tankShootTheBomber);

    infantryShootTheBomber = new JButton("Infantry Shoots Bomber");
    infantryShootTheBomber.addActionListener(this);
    pane.add(infantryShootTheBomber);

    tankShootTheFootsoldier = new JButton("Tank Shoots Footsoldier");
    tankShootTheFootsoldier.addActionListener(this);
    pane.add(tankShootTheFootsoldier);

    infantryShootTheFootsoldier = new JButton("Infantry Shoots Footsoldier");
    infantryShootTheFootsoldier.addActionListener(this);
    pane.add(infantryShootTheFootsoldier);

    bomberShootTheTank = new JButton("Bomber Shoots Tank");
    bomberShootTheTank.addActionListener(this);
    pane.add(bomberShootTheTank);

    bomberShootTheInfantry = new JButton("Bomber Shoots Infantry");
    bomberShootTheInfantry.addActionListener(this);
    pane.add(bomberShootTheInfantry);

    footsoldierShootTheTank = new JButton("Footsoldier Shoots Tank");
    footsoldierShootTheTank.addActionListener(this);
    pane.add(footsoldierShootTheTank);

    footsoldierShootTheInfantry = new JButton("Footsoldier Shoots Infantry");
    footsoldierShootTheInfantry.addActionListener(this);
    pane.add(footsoldierShootTheInfantry);

    reloadTank = new JButton("Reload Tank");
    reloadTank.addActionListener(this);
    pane.add(reloadTank);

    reloadInfantry = new JButton("Reload Infantry");
    reloadInfantry.addActionListener(this);
    pane.add(reloadInfantry);

    reloadBomber = new JButton("Reload Bomber");
    reloadBomber.addActionListener(this);
    pane.add(reloadBomber);

    reloadFootsoldier = new JButton("Reload Footsoldier");
    reloadFootsoldier.addActionListener(this);
    pane.add(reloadFootsoldier);

    setVisible(true);
    setDefaultCloseOperation(EXIT_ON_CLOSE);
  }
Example #2
0
  public void actionPerformed(ActionEvent e) {
    if (e.getSource().equals(tankShootTheBomber)) {
      if (ta.getAmmo() > 0 && bo.isAlive()) {
        ta.shoot(bo);
        ta.setAmmo(ta.getAmmo() - 1);
        textI.setText(bo.toString() + "\n" + fs.toString());
        textD.setText(ta.toString() + "\n" + in.toString());
        if (bo.isAlive() == false && fs.isAlive() == false) {
          JOptionPane.showMessageDialog(null, "Invaders are dead game over");
          System.exit(0);
        }
      } else JOptionPane.showMessageDialog(null, "Tank out of ammo or bomber is dead");

    } else if (e.getSource().equals(infantryShootTheBomber)) {
      if (in.getAmmo() > 0 && bo.isAlive()) {
        in.shoot(bo);
        in.setAmmo(in.getAmmo() - 1);
        textI.setText(bo.toString() + "\n" + fs.toString());
        textD.setText(ta.toString() + "\n" + in.toString());
        if (bo.isAlive() == false && fs.isAlive() == false) {
          JOptionPane.showMessageDialog(null, "Invaders are dead game over");
          System.exit(0);
        }
      } else JOptionPane.showMessageDialog(null, "Infantry out of ammo or bomber is dead");

    } else if (e.getSource().equals(tankShootTheFootsoldier)) {
      if (ta.getAmmo() > 0 && fs.isAlive()) {
        ta.shoot(fs);
        ta.setAmmo(ta.getAmmo() - 1);
        textI.setText(bo.toString() + "\n" + fs.toString());
        textD.setText(ta.toString() + "\n" + in.toString());
        if (bo.isAlive() == false && fs.isAlive() == false) {
          JOptionPane.showMessageDialog(null, "Invaders are dead game over");
          System.exit(0);
        }
      } else JOptionPane.showMessageDialog(null, "Tank out of ammo or Footsoldier is dead");

    } else if (e.getSource().equals(infantryShootTheFootsoldier)) //
    {
      if (in.getAmmo() > 0 && fs.isAlive()) {
        in.shoot(fs);
        in.setAmmo(in.getAmmo() - 1);
        textI.setText(bo.toString() + "\n" + fs.toString());
        textD.setText(ta.toString() + "\n" + in.toString());
        if (bo.isAlive() == false && fs.isAlive() == false) {
          JOptionPane.showMessageDialog(null, "Invaders are dead game over");
          System.exit(0);
        }
      } else JOptionPane.showMessageDialog(null, "Infantry out of ammo or Footsoldier is dead");
    }

    /*	else if(e.getSource().equals(reloadGood))
    {
    	good.setAmmo(10);
    	text.setText(good.toString()+ "\n" + bad.toString() );
    }

    else
    {
    	bad.setAmmo(10);
    	text.setText(good.toString()+ "\n" + bad.toString() );
    }*/
  }