/** * Uses an item on a game object. * * @param item the item to use * @param target the game object to be used on by the item * @return <tt>true</tt> if the "Use" action had been used on both the inventory item and the game * object; otherwise <tt>false</tt> */ public static boolean useItem(Item item, GameObject target) { if (item != null && target != null) { for (int i = 0, r = Random.nextInt(5, 8); i < r; i++) { if (!isItemSelected()) { if (item.interact("Use")) { for (int j = 0; j < 10 && !isItemSelected(); j++) { Task.sleep(100, 200); } } else { return false; } } // just make sure in case something bad happened if (isItemSelected()) { final String itemName = item.getName(); final ObjectDefinition targetDef = target.getDef(); final Model targetModel = target.getModel(); if (targetDef != null && itemName != null && targetModel != null) { final String targetName = targetDef.getName(); Mouse.move(targetModel.getNextPoint()); final String action = "Use " + itemName.replace("<col=ff9040>", "") + " -> " + targetName.replace("<col=ff9040>", ""); for (int j = 0, s = Random.nextInt(5, 8); j < s; j++) { if (Menu.contains(action) && Menu.click(action)) { return true; } else { Mouse.move(targetModel.getNextPoint()); } } } // kay, since that failed, let's try just use if (target.interact("Use")) { return true; } } } } return false; }