Example #1
0
  /**
   * Draw a string
   *
   * @param font The font to draw with
   * @param s The text to draw
   * @param alignment The alignment to apply
   * @param x The x location to draw at
   * @param y The y location to draw at
   * @param width The width to fill with the string
   * @param color The color to draw in
   * @return The final x coordinate of the text
   */
  public static final int drawString(
      Font font,
      final String s,
      final int alignment,
      final int x,
      final int y,
      final int width,
      Color color) {
    int resultingXCoordinate = 0;
    if (alignment == Alignment.LEFT) {
      font.drawString(x, y, s, color);
    } else if (alignment == Alignment.CENTER) {
      font.drawString(x + (width / 2) - (font.getWidth(s) / 2), y, s, color);
    } else if (alignment == Alignment.RIGHT) {
      font.drawString(x + width - font.getWidth(s), y, s, color);
    } else if (alignment == Alignment.JUSTIFY) {
      // calculate left width
      int leftWidth = width - font.getWidth(s);
      if (leftWidth <= 0) {
        // no width left, use standard draw string
        font.drawString(x, y, s, color);
      }

      return FontUtils.drawJustifiedSpaceSeparatedSubstrings(
          font, s, x, y, FontUtils.calculateWidthOfJustifiedSpaceInPixels(font, s, leftWidth));
    }

    return resultingXCoordinate;
  }
Example #2
0
  @Override
  public void setPlayers(PlayerInfo[] value) {
    // set header label indicating how many players are still needed
    String labelText = "";
    if (value.length == NUMBER_OF_PLAYERS) {
      labelText = "This game is ready to go!";
      addAiButton.setEnabled(false);
    } else {
      labelText = ("Waiting for Players: Need " + (NUMBER_OF_PLAYERS - value.length) + " more");
      addAiButton.setEnabled(true);
    }

    label.setText(labelText);

    // the center panel contains the individual player panels
    center.removeAll();

    // build an individual player panel and add it to the center panel
    for (int i = 0; i < value.length; i++) {
      String builtString = (i + 1) + " " + value[i].getName();
      JPanel playerPanel = new JPanel();
      playerPanel.setLayout(new FlowLayout(FlowLayout.LEFT)); // left justify the text in the panel
      playerPanel.setPreferredSize(new Dimension(200, 50));
      playerPanel.setBackground(
          value[i].getColor().getJavaColor()); // set the background color of the player
      JLabel playerLabel = new JLabel(builtString, SwingConstants.LEFT); // justify the text left
      FontUtils.setFont(playerLabel, LABEL_TEXT_SIZE);
      playerPanel.add(playerLabel);
      center.add(playerPanel);

      // add space between player panels
      Dimension minSize = new Dimension(5, 10);
      Dimension prefSize = new Dimension(5, 10);
      Dimension maxSize = new Dimension(Short.MAX_VALUE, 10);
      center.add(new Box.Filler(minSize, prefSize, maxSize));
    }
  }
Example #3
0
  public PlayerWaitingView() {

    this.setOpaque(true);
    this.setLayout(new BorderLayout());
    this.setBorder(BorderFactory.createLineBorder(Color.black, BORDER_WIDTH));

    // set the heading at the top of the pane
    label = new JLabel("Player Waiting View");
    FontUtils.setFont(label, LABEL_TEXT_SIZE);
    this.add(label, BorderLayout.NORTH);

    // create the center panel that displays player info
    center = new JPanel();
    center.setLayout(new BoxLayout(center, BoxLayout.Y_AXIS));
    this.add(center, BorderLayout.CENTER);

    // create the AI panel for the bottom of the pane
    aiPanel = new JPanel();
    aiPanel.setLayout(new BoxLayout(aiPanel, BoxLayout.Y_AXIS));

    // create the AI type panel
    JPanel aiTypePanel = new JPanel();
    aiTypePanel.setLayout(new BoxLayout(aiTypePanel, BoxLayout.X_AXIS));

    aiTypePanel.add(Box.createHorizontalGlue());

    JLabel aiTypeLabel = new JLabel("Select AI Type:");
    FontUtils.setFont(aiTypeLabel, AI_TEXT_SIZE);
    aiTypePanel.add(aiTypeLabel);

    aiTypePanel.add(Box.createRigidArea(new Dimension(5, 0)));

    aiModel = new SpinnerListModel();
    aiChoices = new JSpinner(aiModel);
    ((JSpinner.DefaultEditor) aiChoices.getEditor()).getTextField().setEditable(false);
    FontUtils.setFont(aiChoices, AI_TEXT_SIZE);
    aiTypePanel.add(aiChoices);

    aiTypePanel.add(Box.createHorizontalGlue());

    aiPanel.add(aiTypePanel);

    aiPanel.add(Box.createRigidArea(new Dimension(0, 10)));

    // create the AI button panel
    JPanel aiButtonPanel = new JPanel();
    aiButtonPanel.setLayout(new BoxLayout(aiButtonPanel, BoxLayout.X_AXIS));

    aiButtonPanel.add(Box.createHorizontalGlue());

    addAiButton = new JButton("Add a computer player");
    addAiButton.addActionListener(actionListener);
    FontUtils.setFont(addAiButton, BUTTON_TEXT_SIZE);
    aiButtonPanel.add(addAiButton);

    aiButtonPanel.add(Box.createHorizontalGlue());

    aiPanel.add(aiButtonPanel);

    aiPanel.add(Box.createRigidArea(new Dimension(0, 10)));

    // add the AI panel
    this.add(aiPanel, BorderLayout.SOUTH);
  }