public FloatControlBoundedRangeModel(FloatControl control) { this.control = control; float range = 100; float steps = range / 100; factor = range / steps; int min = (int) (control.getMinimum() * factor); int max = (int) (control.getMaximum() * factor); int value = (int) (control.getValue() * factor); setRangeProperties(value, 0, min, max, false); }
public boolean play() { try { if (playState != STOPPED) playStop(); if (audioBytes == null) return false; DataLine.Info info = new DataLine.Info(Clip.class, format); clip = (Clip) AudioSystem.getLine(info); clip.addLineListener(new ClipListener()); long clipStart = (long) (audioBytes.length * getStartTime() / (getDuration() * 1000.0)); long clipEnd = (long) (audioBytes.length * getEndTime() / (getDuration() * 1000.0)); if ((clipEnd - clipStart) > MAX_CLIP_LENGTH) clipEnd = clipStart + MAX_CLIP_LENGTH; byte[] clipBytes = new byte[(int) (clipEnd - clipStart)]; System.arraycopy(audioBytes, (int) clipStart, clipBytes, 0, clipBytes.length); clip.open(format, clipBytes, 0, clipBytes.length); FloatControl panControl = (FloatControl) clip.getControl(FloatControl.Type.PAN); panControl.setValue((float) panSetting / 100.0f); double value = (double) gainSetting; FloatControl gainControl = (FloatControl) clip.getControl(FloatControl.Type.MASTER_GAIN); float dB = (float) (Math.log(value == 0.0 ? 0.0001 : value) / Math.log(10.0) * 20.0); gainControl.setValue(dB); double playStartTime = (player.getSeekTime() / 100) * (playGetLength()); clip.setMicrosecondPosition((long) playStartTime); clip.start(); playState = PLAYING; return true; } catch (Exception ex) { ex.printStackTrace(); playState = STOPPED; clip = null; return false; } }
public int getValue() { return (int) (control.getValue() * getScaleFactor()); }
public void setValue(int nValue) { super.setValue(nValue); control.setValue((float) nValue / getScaleFactor()); }
/** * Returns whether the type of a FloatControl is BALANCE or PAN. * * @param control FloatControl control * @return boolean is Balance or Pan */ private static boolean isBalanceOrPan(FloatControl control) { Control.Type type = control.getType(); return type.equals(FloatControl.Type.PAN) || type.equals(FloatControl.Type.BALANCE); }