public BoardPanel( final JFrame frame, Game game, UnitTypeConfiguration unitTypeConfiguration, TileTypeConfiguration tileTypeConfiguration, TileStateConfiguration tileStateConfiguration, ChessMovementStrategy movementStrategy, UnitSelectorMode unitSelectorMode, BattleStrategyConfiguration battleStrategyConfiguration) { this.frame = frame; this.battleStrategyConfiguration = battleStrategyConfiguration; thisPanel = this; this.game = game; game.addGameObserver(this); this.board = game.getBoard(); this.movementStrategy = movementStrategy; int rows = board.getDimension().getHeight(); int columns = board.getDimension().getWidth(); setLayout(new GridLayout(rows, columns)); for (Tile tile : board.getTiles()) { final TilePanel tilePanel = new TilePanel(tileTypeConfiguration, unitTypeConfiguration, tileStateConfiguration, tile); if (UnitSelectorMode.MULTIPLE.equals(unitSelectorMode)) { tilePanel.addMouseListener( new MultipleUnitSelectorMouseListener(tilePanel, frame, thisPanel)); } if (UnitSelectorMode.SINGLE.equals(unitSelectorMode)) { tilePanel.addMouseListener( new SingleUnitSelectorMouseListener(tilePanel, frame, thisPanel)); } map.put(tile, tilePanel); add(tilePanel); } resetPositions(); }
private void resetPositions() { for (Tile tile : board.getTiles()) { unitMap.put(tile.getPosition(), tile.getUnits()); } }