@Override public void render() { BufferStrategy bs = canvas.getBufferStrategy(); if (bs == null) { canvas.createBufferStrategy(3); return; } screen.clear(); int xScroll = (int) player.x() - screen.getWidth() / 2; int yScroll = (int) player.y() - screen.getHeight() / 2; level.render(xScroll, yScroll, screen); for (int i = 0; i < pixels.length; i++) { pixels[i] = screen.getPixels()[i]; } Graphics g = bs.getDrawGraphics(); g.drawImage(image, 0, 0, canvas.getWidth(), canvas.getHeight(), null); g.setColor(Color.WHITE); g.setFont(new Font("Verdana", 0, 50)); window.setTitle( TITLE + " | " + getFps() + " fps, " + getUps() + " update" + (getUps() > 1 ? " catchup" : "") + " per render"); Toolkit.getDefaultToolkit().sync(); g.dispose(); bs.show(); }
/** Draws the lines and ball. */ public void drawScreen() { BufferStrategy bf = this.getBufferStrategy(); Graphics g = null; try { g = bf.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(Color.GREEN); g.drawOval(ballX, ballY, Ball.RADIUS * 2, Ball.RADIUS * 2); for (int i = 0; i < lines.size(); i++) { Line x = lines.get(i); g.drawLine(x.x1, x.y1, x.x2, x.y2); } } finally { g.dispose(); } bf.show(); Toolkit.getDefaultToolkit().sync(); }
private void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(2); requestFocus(); return; } // render here screen.clear(); renderBackground(screen); level.render(screen); for (int y = 0; y < screen.h; y++) { for (int x = 0; x < screen.w; x++) { pixels[x + y * WIDTH] = screen.pixels[x + y * screen.w]; } } Graphics g = bs.getDrawGraphics(); g.fillRect(0, 0, getWidth(), getHeight()); int ww = WIDTH * SCALE; int hh = HEIGHT * SCALE; int xo = (getWidth() - ww) / 2; int yo = (getHeight() - hh) / 2; g.drawImage(image, xo, yo, ww, hh, null); g.dispose(); bs.show(); }
public void render() { // canvas bs = display.getCanvas().getBufferStrategy(); if (bs == null) { display.getCanvas().createBufferStrategy(3); return; } g = bs.getDrawGraphics(); // reset screen g.clearRect(0, 0, width, height); // draws background, player, wall try { imgBackground = ImageIO.read(new File("Background.PNG")); } catch (IOException e) { e.printStackTrace(); System.exit(1); } g.drawImage(imgBackground, 0, 0, null); g.setColor(Color.WHITE); g.setFont(new Font("Serif", Font.BOLD, 50)); // g.drawString("Score: " + getScore(), 100, 100); // displays image(buffered image) bs.show(); g.dispose(); }
private void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); requestFocus(); return; } Graphics g = bs.getDrawGraphics(); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(Color.BLUE); processPlayer1(g); processBullet(g); processPlayer2(g); g.drawString("Player 1 Score " + player1Score, 900, 450); g.drawString("Player 2 Score " + player2Score, 900, 500); g.dispose(); bs.show(); // controls the speed of the game try { Thread.sleep(2); } catch (InterruptedException e) { e.printStackTrace(); } }
// ---------- Main Render Method ---------- private void render() { // Validates Buffer Strategy BufferStrategy bs = frame.getBufferStrategy(); if (bs == null) { frame.createBufferStrategy(3); return; } Graphics g = bs.getDrawGraphics(); // Renders Buffer Strategy Things / Direct Pixels render.render(g); g.drawImage(img, 0, 0, width, height, null); // Renders Trees render.renderTrees(g); // Renders Graphics Object Things render.renderOverlay(g, lastFPS); g.dispose(); bs.show(); }
private void render() { Graphics2D g = (Graphics2D) bufferStrategy.getDrawGraphics(); g.clearRect(0, 0, mapSizex * gridSize, mapSizey * gridSize); render(g); g.dispose(); bufferStrategy.show(); }
private void render() { // TODO Auto-generated method stub BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { this.createBufferStrategy(3); return; } Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(0, 0, WIDTH, HEIGHT); /// draw borders g.setColor(Color.ORANGE); g.drawRect(LIMIT_X1, LIMIT_Y1, LIMIT_X2, LIMIT_Y2); g.setColor(Color.WHITE); g.drawString("Gravity : ", WIDTH - 200, 20); g.drawString(Double.toString(GRAVITY), WIDTH - 100, 20); // render landingzone g.setColor(Color.GREEN); g.drawLine( (int) landingZone1.getX(), (int) landingZone1.getY(), (int) landingZone1.getX1(), (int) landingZone1.getY1()); handler.render(g); g.dispose(); bs.show(); }
/** * Creates a new "game" from the current engine.Globals.game variable. While the ANN stays the * same, the speed, actor positions, score, et cetera, are all reset. */ public void newGame() { stopped = true; player.setLives(STARTING_LIVES); player.setScore(0); Graphics g = strategy.getDrawGraphics(); waiting = true; Globals.state = ENEMY_HUNTER_STATE; player.setCenter(board.getPlayerStartPoint()); player.setDirection(Player.DEFAULT_STARTING_DIRECTION); board.reset(); Globals.blipsLeft = Globals.game.getBoard().getBlipCount(); for (Enemy enemy : enemies) { enemy.reset(); } GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); strategy.show(); }
/** Paints "Game Over" on the canvas. */ public void paintGameOver() { Graphics g = strategy.getDrawGraphics(); GamePainters.paintGameOver(g, this, board); strategy.show(); }
/** Paints "Pause" on the canvas. */ public void paintPauseScreen() { Graphics g = strategy.getDrawGraphics(); GamePainters.paintPauseScreen(g, this, board); strategy.show(); }
public void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); return; } Graphics g = bs.getDrawGraphics(); g.drawImage(image, 0, 0, getWidth(), getHeight(), this); level.renderLevel(g); getPlayer().render(g); getInv().render(g); if (showDebug) debug.render(g); g.setColor(Color.WHITE); g.fillRect(103, 0, 160, 33); g.drawImage(getRes().toolMap, 103, 0, this); g.setColor(Color.BLACK); g.drawRect((Player.toolSelected * 32) + 71, 0, 32, 32); // Draw tool selected at mouse location g.drawImage(getRes().tools[Player.toolSelected - 1], mouseP.x, mouseP.y, this); g.dispose(); bs.show(); }
public void render(Graphics2D g) { do { do { g = (Graphics2D) strategy.getDrawGraphics(); g.setRenderingHints(renderingHints); vi = createVolatileImage(getWidth(), getHeight()); bi = GraphicsEnvironment.getLocalGraphicsEnvironment() .getDefaultScreenDevice() .getDefaultConfiguration() .createCompatibleImage(getWidth(), getHeight()); vi.getGraphics().fillRect(0, 0, vi.getWidth(), vi.getHeight()); for (Renderable renderable : Window.objects) { if (renderable.getShouldDestroy()) Window.objects.remove(renderable); if (renderable.isVisible()) renderable.render((Graphics2D) vi.getGraphics()); } bi.getGraphics().drawImage(vi.getSnapshot(), 0, 0, getWidth(), getHeight(), null); bi = vi.getSnapshot(); // gaussian.filter(bi, bi); // glow.filter(bi, bi); // motionBlur.filter(bi, bi); g.drawImage(bi, 0, 0, getWidth(), getHeight(), null); g.dispose(); Toolkit.getDefaultToolkit().sync(); } while (strategy.contentsRestored()); strategy.show(); } while (strategy.contentsLost()); }
public void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); return; } int xOffset = player.x - (screen.width / 2); int yOffset = player.y - (screen.height / 2); level.renderTiles(screen, xOffset, yOffset); level.renderEntities(screen); level.cleanUp(); screen.renderHud(); for (int y = 0; y < screen.height; y++) { for (int x = 0; x < screen.width; x++) { int colorCode = screen.pixels[x + y * screen.width]; if (colorCode < 255) pixels[x + y * WIDTH] = colors[colorCode]; } } Graphics g = bs.getDrawGraphics(); g.drawImage(image, 0, 0, getWidth(), getHeight(), null); g.dispose(); bs.show(); }
/** Replaces the current player icon with one showing that the player has died. */ public void paintDeadPlayer() { Graphics g = strategy.getDrawGraphics(); GamePainters.drawBoard(board, g, this); GamePainters.drawDeadPlayer(player, g, this); strategy.show(); }
/** * En metode som returnerer canvaset som grafikken kan tegnes på. * * @return g: Graphics2D - Grafikken som blir tegnet */ public Graphics2D getGraphics() { Window window = getWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D) strategy.getDrawGraphics(); } return null; }
/** @return Retorna el entorno de dibujado. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D) strategy.getDrawGraphics(); } else { return null; } }
@Override public void dispose() { if (isShowing()) { hide(); } if (myWindowListener != null) { myWindowListener.saveSize(); removeWindowListener(myWindowListener); myWindowListener = null; } if (myComponentListener != null) { removeComponentListener(myComponentListener); myComponentListener = null; } if (myFocusTrackback != null && !(myFocusTrackback.isSheduledForRestore() || myFocusTrackback.isWillBeSheduledForRestore())) { myFocusTrackback.dispose(); myFocusTrackback = null; } final BufferStrategy strategy = getBufferStrategy(); if (strategy != null) { strategy.dispose(); } super.dispose(); if (rootPane != null) { // Workaround for bug in native code to hold rootPane try { Field field = rootPane.getClass().getDeclaredField("glassPane"); field.setAccessible(true); field.set(rootPane, null); field = rootPane.getClass().getDeclaredField("contentPane"); field.setAccessible(true); field.set(rootPane, null); rootPane = null; field = Window.class.getDeclaredField("windowListener"); field.setAccessible(true); field.set(this, null); } catch (Exception ignored) { } } // http://bugs.sun.com/view_bug.do?bug_id=6614056 try { final Field field = Dialog.class.getDeclaredField("modalDialogs"); field.setAccessible(true); final List<?> list = (List<?>) field.get(null); list.remove(this); } catch (final Exception ignored) { } }
// updates Display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } }
/** En metode som viser grafikken som er blitt tegnet på canvaset. */ public void update() { Window window = getWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } Toolkit.getDefaultToolkit().sync(); }
/** Updates the canvas. */ public void update() { Graphics g = strategy.getDrawGraphics(); GamePainters.drawBoard(board, g, this); GamePainters.drawEnemies(enemies, g, this); GamePainters.drawPlayer(player, g, this); GamePainters.paintBottomBar(player, board, g, this); strategy.show(); }
public void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); requestFocus(); return; } int xScroll = this.player.x - this.screen.w / 2; int yScroll = this.player.y - (this.screen.h - 8) / 2; if (xScroll < 16) xScroll = 16; if (yScroll < 16) yScroll = 16; if (xScroll > this.level.w * 16 - this.screen.w - 16) xScroll = this.level.w * 16 - this.screen.w - 16; if (yScroll > this.level.h * 16 - this.screen.h - 16) yScroll = this.level.h * 16 - this.screen.h - 16; if (this.currentLevel > 3) { int col = Colour.get(20, 20, 121, 121); for (int y = 0; y < 14; y++) { for (int x = 0; x < 24; x++) { this.screen.render(x * 8 - (xScroll / 4 & 0x7), y * 8 - (yScroll / 4 & 0x7), 0, col, 0); } } } this.level.renderBackground(this.screen, xScroll, yScroll); this.level.renderSprites(this.screen, xScroll, yScroll); if (this.currentLevel < 3) { this.lightScreen.clear(0); this.level.renderLight(this.lightScreen, xScroll, yScroll); this.screen.overlay(this.lightScreen, xScroll, yScroll); } renderGui(); if (!hasFocus()) renderFocusNagger(); for (int y = 0; y < this.screen.h; y++) { for (int x = 0; x < this.screen.w; x++) { int cc = this.screen.pixels[(x + y * this.screen.w)]; if (cc < 255) this.pixels[(x + y * 160)] = this.colors[cc]; } } Graphics g = bs.getDrawGraphics(); g.fillRect(0, 0, getWidth(), getHeight()); int ww = 480; int hh = 360; int xo = (getWidth() - ww) / 2; int yo = (getHeight() - hh) / 2; g.drawImage(this.image, xo, yo, ww, hh, null); g.dispose(); bs.show(); }
public void update() { bufferStrategy = getBufferStrategy(); if (getBufferStrategy() == null) { createBufferStrategy(3); } else { bufferStrategy.getDrawGraphics().fillRect(0, 0, getWidth(), getHeight()); bufferStrategy.show(); } }
// we will set Graphics object = to this public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy bs = w.getBufferStrategy(); return (Graphics2D) bs.getDrawGraphics(); } else { return null; } }
private void render() { BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { this.createBufferStrategy(2); return; } Graphics g = bs.getDrawGraphics(); if (scene != null) scene.render(); g.drawImage(image, 0, 0, WIDTH * SCALE, HEIGHT * SCALE, this); g.dispose(); bs.show(); }
/** Actualiza la pantalla con el doble buffer e intenta sincronizar la imagen. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); }
public void doit() throws Exception { Image image = (Image) this.pullInput(0); Rectangle bounds = mainFrame.getBounds(); Graphics g = bufferStrategy.getDrawGraphics(); if (!bufferStrategy.contentsLost()) { g.drawImage(image, 0, 0, null); // g.drawImage(image, 0, 0, bounds.width, bounds.height, null); // g.fillRect(0, 0, bounds.width, bounds.height); bufferStrategy.show(); g.dispose(); } }
private void animateNextFrame() { // Animate next frame on buffer Graphics2D g = (Graphics2D) buffer.getDrawGraphics(); drawFrame(g); // Display the buffer if (!buffer.contentsLost()) { buffer.show(); } g.dispose(); // Repainting solves the problem of the applet not updating properly // on the Red Hat Linux computers. repaint(); }
public void render() { Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); // Blank this buffer out g.setColor(Color.black); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(Color.white); g.drawString(AvgFps, (getWidth() - g.getFontMetrics().stringWidth(AvgFps)), (getHeight())); blobs.render(g); g.dispose(); strategy.show(); }
private void render() { BufferStrategy bs = getBufferStrategy(); if (bs == null) { createBufferStrategy(3); return; } Graphics g = bs.getDrawGraphics(); g.drawImage(image, 0, 0, getWidth(), getHeight(), null); g.dispose(); bs.show(); }