Example #1
0
 final double getMindist(Point2D.Double pt) {
   double result = Double.MAX_VALUE;
   for (Point2D p : points.keySet()) {
     if (pt.equals(p)) {
       continue;
     }
     final double v = p.distance(pt);
     if (v < 1E-4) {
       throw new IllegalStateException();
     }
     result = Math.min(result, v);
   }
   for (Line2D line : lines) {
     if (line.getP1().equals(pt) || line.getP2().equals(pt)) {
       continue;
     }
     final double v = line.ptSegDist(pt);
     if (result < 1E-4) {
       throw new IllegalStateException("pt=" + pt + " line=" + GeomUtils.toString(line));
     }
     result = Math.min(result, v);
   }
   if (result == 0) {
     throw new IllegalStateException();
   }
   // Log.println("getMindist=" + result);
   return result;
 }
Example #2
0
 @Override
 public void mouseMoved(MouseEvent e) {
   Point p = e.getPoint();
   if (line.ptSegDist(p) <= 1.0) {
     tipLabel.setText(tooltip);
   }
   parent.repaint();
 }
Example #3
0
 public boolean nearby(Node n, double dist) {
   if (w == null) {
     Main.debug("way null");
     return false;
   }
   if (w.containsNode(n)) return false;
   if (n.isKeyTrue("noexit")) return false;
   EastNorth coord = n.getEastNorth();
   if (coord == null) return false;
   Point2D p = new Point2D.Double(coord.east(), coord.north());
   if (line.getP1().distance(p) > len + dist) return false;
   if (line.getP2().distance(p) > len + dist) return false;
   return line.ptSegDist(p) < dist;
 }
  private Edge getSelectedEdge(MouseEvent mouse) {
    for (int i = 0; i < listOfNodes.size(); i++) {
      Node node = listOfNodes.get(i);
      for (Edge edge : node.adjacent) {
        Line2D line = edge.getRepLine();
        double ptToLine = line.ptSegDist(mouse.getX(), mouse.getY());

        if (ptToLine <= Constants.eps) {
          return edge;
        }
      }
    }
    return null;
  }
Example #5
0
  /**
   * Search the intersection point between the border of a rectangle and the line defined by first
   * and next point. The rectangle is decomposed in for lines and each line go to infinite. So all
   * lines intersect an edge of the rectangle. We must compute if segments intersect each others or
   * not.
   *
   * @param bounds the rectangle
   * @param first the first point
   * @param next the next point
   * @return the intersection point; or null if no points found
   */
  public static Point searchNearestEgde(Rectangle bounds, Point first, Point next) {
    // One offset needed to avoid intersection with the wrong line.
    if (bounds.x + bounds.width < first.x) first.x = bounds.x + bounds.width - 1;
    else if (bounds.x > first.x) first.x = bounds.x + 1;

    if (bounds.y + bounds.height < first.y) first.y = bounds.height + bounds.y - 1;
    else if (bounds.y > first.y) first.y = bounds.y + 1;

    final Line2D relationLine = new Line2D.Float(first.x, first.y, next.x, next.y);
    final Line2D lineTop = new Line2D.Float(bounds.x, bounds.y, bounds.x + bounds.width, bounds.y);
    final Line2D lineRight =
        new Line2D.Float(
            bounds.x + bounds.width, bounds.y, bounds.x + bounds.width, bounds.y + bounds.height);
    final Line2D lineBottom =
        new Line2D.Float(
            bounds.x + bounds.width, bounds.y + bounds.height, bounds.x, bounds.y + bounds.height);
    final Line2D lineLeft =
        new Line2D.Float(bounds.x, bounds.y + bounds.height, bounds.x, bounds.y);

    final Point2D ptIntersectTop = ptIntersectsLines(relationLine, lineTop);
    final Point2D ptIntersectRight = ptIntersectsLines(relationLine, lineRight);
    final Point2D ptIntersectBottom = ptIntersectsLines(relationLine, lineBottom);
    final Point2D ptIntersectLeft = ptIntersectsLines(relationLine, lineLeft);

    // line is to infinite, we must verify that the point find interst the
    // correct edge and the relation.
    final int distTop =
        (int) lineTop.ptSegDist(ptIntersectTop) + (int) relationLine.ptSegDist(ptIntersectTop);
    final int distRight =
        (int) lineRight.ptSegDist(ptIntersectRight)
            + (int) relationLine.ptSegDist(ptIntersectRight);
    final int distBottom =
        (int) lineBottom.ptSegDist(ptIntersectBottom)
            + (int) relationLine.ptSegDist(ptIntersectBottom);
    final int distLeft =
        (int) lineLeft.ptSegDist(ptIntersectLeft) + (int) relationLine.ptSegDist(ptIntersectLeft);

    if (ptIntersectTop != null && distTop == 0)
      return new Point((int) ptIntersectTop.getX(), (int) ptIntersectTop.getY());
    else if (ptIntersectRight != null && distRight == 0)
      return new Point((int) ptIntersectRight.getX(), (int) ptIntersectRight.getY());
    else if (ptIntersectBottom != null && distBottom == 0)
      return new Point((int) ptIntersectBottom.getX(), (int) ptIntersectBottom.getY());
    else if (ptIntersectLeft != null && distLeft == 0)
      return new Point((int) ptIntersectLeft.getX(), (int) ptIntersectLeft.getY());
    else return null; // no point found!
  }
  /** Accuracy Test of the <code>contains(int, int)</code> method. */
  public void testContains() {
    //  check the edge contains the point or not.
    assertTrue("The edge should contain this point.", test.contains(2, 3));
    // check the edge contains the point or not.
    assertTrue("The edge should contain this point.", test.contains(15, 7));
    // check the edge contains the point or not.
    assertTrue("The edge should contain this point.", test.contains(33, 0));
    double number = Line2D.ptSegDist(0, 0, 10, 10, -3, 0);
    System.out.println("number" + number);
    // set the active width.
    test.setActiveWidth(1);

    // check the edge contains the point or not.
    assertFalse("The edge should not contain this point.", test.contains(15, 7));
  }
  public boolean contact(GraphSettings gInfo, Graph g, Point p, int bottom) {
    // snap to year
    int yearWidth = gInfo.getYearWidth();
    int firstYearIdx = (p.x / yearWidth) - 1;
    int nYears = 3;

    // Check three years' worth of data: the year prior to and after the year the mouse is inside
    Year startYear = gInfo.getDrawBounds().getStart().add(firstYearIdx);
    List<Point2D> points = this.getPointsFrom(gInfo, g, startYear, nYears, bottom);

    int nLines = points.size() - 1;
    for (int i = 0; i < nLines; i++) {
      Line2D line = new Line2D.Float(points.get(i), points.get(i + 1));

      int distance = Math.round((float) line.ptSegDist(p));
      if (distance <= NEAR) return true;
    }

    return false;
  }
 /**
  * This utility function makes it easy to check whether the coordinates of the user's mouse click
  * (px,py) are on (or very close to) the line between the two points, (x1,y1) and (x2,y2).
  *
  * @param px x coordinate of mouse click
  * @param py y coordinate of mouse click
  * @param x1 x point of the first coordinate of object to check for mouse click proximity
  * @param y1 y point of the first coordinate of object to check for mouse click proximity
  * @param x2 x point of the second coordinate of object to check for mouse click proximity
  * @param y2 y point of the second coordinate of object to check for mouse click proximity
  * @return true if the point where the user clicked is on or close to the line between the two
  *     points,(x1,y1) and (x2,y2)
  */
 public static boolean clickHitLine(int px, int py, int x1, int y1, int x2, int y2) {
   return Line2D.ptSegDist(x1, y1, x2, y2, px, py) < SELECTION_DISTANCE;
 }