Example #1
0
  public void paint(Graphics g) {
    // do normal painting first
    super.paint(g);

    // draw polys
    ListIterator<Polygon> II = poly_draw.listIterator(0);
    ListIterator<Color> CC = poly_draw_color.listIterator(0);
    while (II.hasNext()) {
      Polygon P = II.next();
      Color C = CC.next();
      g.setColor(C);
      g.drawPolygon(P);
    }

    // fill polys
    II = poly_fill.listIterator(0);
    CC = poly_fill_color.listIterator(0);
    while (II.hasNext()) {
      Polygon P = II.next();
      Color C = CC.next();
      g.setColor(C);
      g.fillPolygon(P);
    }
  }
Example #2
0
 public void draw(Graphics g) {
   updatePolygon();
   Color color = strokeColor != null ? strokeColor : ROIColor;
   boolean hasHandles = xSpline != null || type == POLYGON || type == POLYLINE || type == ANGLE;
   boolean isActiveOverlayRoi = !overlay && isActiveOverlayRoi();
   if (isActiveOverlayRoi && !hasHandles) {
     if (color == Color.cyan) color = Color.magenta;
     else color = Color.cyan;
   }
   boolean fill = false;
   mag = getMagnification();
   if (fillColor != null && !isLine() && state != CONSTRUCTING) {
     color = fillColor;
     fill = true;
   }
   g.setColor(color);
   Graphics2D g2d = (Graphics2D) g;
   if (stroke != null && !isActiveOverlayRoi) g2d.setStroke(getScaledStroke());
   if (xSpline != null) {
     if (type == POLYLINE || type == FREELINE) {
       drawSpline(g, xSpline, ySpline, splinePoints, false, fill, isActiveOverlayRoi);
       if (wideLine && !overlay) {
         g2d.setStroke(onePixelWide);
         g.setColor(getColor());
         drawSpline(g, xSpline, ySpline, splinePoints, false, fill, isActiveOverlayRoi);
       }
     } else drawSpline(g, xSpline, ySpline, splinePoints, true, fill, isActiveOverlayRoi);
   } else {
     if (type == POLYLINE || type == FREELINE || type == ANGLE || state == CONSTRUCTING) {
       g.drawPolyline(xp2, yp2, nPoints);
       if (wideLine && !overlay) {
         g2d.setStroke(onePixelWide);
         g.setColor(getColor());
         g.drawPolyline(xp2, yp2, nPoints);
       }
     } else {
       if (fill) {
         if (isActiveOverlayRoi) {
           g.setColor(Color.cyan);
           g.drawPolygon(xp2, yp2, nPoints);
         } else g.fillPolygon(xp2, yp2, nPoints);
       } else g.drawPolygon(xp2, yp2, nPoints);
     }
     if (state == CONSTRUCTING && type != FREEROI && type != FREELINE) drawStartBox(g);
   }
   if (hasHandles && state != CONSTRUCTING && clipboard == null && !overlay) {
     int size2 = HANDLE_SIZE / 2;
     if (activeHandle > 0)
       drawHandle(g, xp2[activeHandle - 1] - size2, yp2[activeHandle - 1] - size2);
     if (activeHandle < nPoints - 1)
       drawHandle(g, xp2[activeHandle + 1] - size2, yp2[activeHandle + 1] - size2);
     handleColor = strokeColor != null ? strokeColor : ROIColor;
     drawHandle(g, xp2[0] - size2, yp2[0] - size2);
     handleColor = Color.white;
     for (int i = 1; i < nPoints; i++) drawHandle(g, xp2[i] - size2, yp2[i] - size2);
   }
   drawPreviousRoi(g);
   if (!(state == MOVING_HANDLE || state == CONSTRUCTING || state == NORMAL)) showStatus();
   if (updateFullWindow) {
     updateFullWindow = false;
     imp.draw();
   }
 }