Example #1
0
  /** Draws the game */
  @Override
  protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    final Graphics2D g2 = (Graphics2D) g;

    /** Draw all the non-falling blocks on the board. Non-OUTSIDE blocks have rounded corners. */
    for (int row = 0; row < board.getHeight(); row++) {
      for (int column = 0; column < board.getWidth(); column++) {
        if (board.getSquareType(row, column) != SquareType.OUTSIDE) {
          Shape tetrominoBlock =
              new RoundRectangle2D.Double(
                  column * SQUARE_WIDTH, row * SQUARE_HEIGHT, SQUARE_WIDTH, SQUARE_HEIGHT, 5, 5);
          g2.setColor(SQUARE_COLOR.get(board.getSquareType(row, column)));
          g2.fill(tetrominoBlock);
          g2.draw(tetrominoBlock);
        } else {
          Shape tetrominoBlock =
              new Rectangle2D.Double(
                  column * SQUARE_WIDTH, row * SQUARE_HEIGHT, SQUARE_WIDTH, SQUARE_HEIGHT);
          g2.setColor(SQUARE_COLOR.get(board.getSquareType(row, column)));
          g2.fill(tetrominoBlock);
          g2.draw(tetrominoBlock);
        }
      }
    }

    Poly tempPoly = board.getFalling();
    if (tempPoly != null) {

      for (int row = 0; row < tempPoly.getSize(); row++) {
        for (int column = 0; column < tempPoly.getSize(); column++) {
          if (tempPoly.getSquareType(row, column) != SquareType.EMPTY) {
            Shape tetrominoBlock =
                new RoundRectangle2D.Double(
                    (column + board.getFallingPosX()) * SQUARE_WIDTH,
                    (row + board.getFallingPosY()) * SQUARE_HEIGHT,
                    SQUARE_WIDTH,
                    SQUARE_HEIGHT,
                    5,
                    5);
            g2.setColor(SQUARE_COLOR.get(tempPoly.getSquareType(row, column)));
            g2.fill(tetrominoBlock);
            g2.draw(tetrominoBlock);
          }
        }
      }
    }
  }
Example #2
0
 public void actionPerformed(ActionEvent e) {
   board.rotatePoly();
 }
Example #3
0
 public void actionPerformed(ActionEvent e) {
   board.movePolyRight();
 }