// -------------------------------------------------------------------------------------------------------------------------------------------------------
 // Decorations
 public void newDecos() {
   int prob = (int) (Math.random() * 100); // randomly spawnst he decoration
   if (prob == 1) {
     if (decoList.size() < 1) {
       int prob2 = (int) (Math.random() * 2);
       if (prob2 == 1) { // right side or left side
         decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, false));
       } else {
         decoList.add(new Decorations(-700, (int) (backy * 0.1) % 23080, true));
       }
     }
   }
   Boolean check = true;
   for (Decorations i : decoList) {
     if (i.getYTop() >= 2000) {
       check = false;
       break;
     }
   }
   if (check == false
       && decoList.size()
           > 0) { // theres only on in the lsit but for consitency we kept it as a list
     decoList.remove(0);
   }
 }
 public void moveLayerTwo(Graphics g) { // making it look fancy and shit
   Graphics2D g2d = (Graphics2D) g;
   for (Decorations i : decoList) {
     if (i.isFlipped() == true) { // if its flipped then flip the image or don't
       g2d.drawImage(
           i.getImage(),
           479,
           i.getYTop(),
           -i.getImage().getWidth(null),
           i.getImage().getHeight(null),
           null);
     } else {
       g.drawImage(i.getImage(), 0, i.getYTop(), this);
     }
   }
 }
 public void scrollDecorations() {
   for (Decorations i : decoList) {
     i.setY(i.getYTop() + (int) (player1.getVelocity() * 0.45));
   }
 }