public HexPanelListener() { /* * Set this object as the listener * for the hex panel for * *both* types of Mouse Listener */ Controller.getHexPanel().addMouseMotionListener(this); Controller.getHexPanel().addMouseListener(this); }
/** * Clear the error message and close the window. This can be called from outside this class. It is * called automatically when the user clicks the OK button or close box of the window that * displays the error message. */ public synchronized void clearErrorMessage() { if (popup == null) return; popup.dispose(); errorMessage = null; if (errorSource != null) errorSource.errorCleared(); errorSource = null; popup = null; }
/** * Create a new board * * @param c */ public Board(Game c) { // add leap motion controller leapAdapter = new SensorAdapter(c); sensorListener = new SensorListener(leapAdapter); shootListener = new ShootListener(leapAdapter); leapController = new Controller(); leapController.addListener(sensorListener); leapController.addListener(shootListener); addKeyListener(new KeyboardAdapter(c, this)); this.menu = new Menu(this, c); setFocusable(true); setDoubleBuffered(true); this.c = c; c.setPlayer(ItemFactory.createPlayer()); c.setBackground(ItemFactory.createBackground()); }
public RotatableCanvas(Object parent, AlignViewport av, Controller c, Vector points, int npoint) { this.parent = parent; this.points = points; this.npoint = npoint; this.controller = c; this.av = av; controller.addListener(this); prefsize = getPreferredSize(); orig = new float[npoint][3]; for (int i = 0; i < npoint; i++) { SequencePoint sp = (SequencePoint) points.elementAt(i); for (int j = 0; j < 3; j++) { orig[i][j] = sp.coord[j]; } } // Initialize the matrices to identity for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { if (i != j) { idmat.addElement(i, j, 0); objmat.addElement(i, j, 0); rotmat.addElement(i, j, 0); } else { idmat.addElement(i, j, 0); objmat.addElement(i, j, 0); rotmat.addElement(i, j, 0); } } } axes = new float[3][3]; initAxes(); findCentre(); findWidth(); scale = findScale(); // System.out.println("Scale factor = " + scale); addMouseListener(this); addKeyListener(this); if (getParent() != null) { getParent().addKeyListener(this); } addMouseMotionListener(this); // Add rubberband rubberband = new RubberbandRectangle(this); rubberband.setActive(true); rubberband.addListener(this); }
public void init(final Controller c) { super.init(c); // make the displayer display = new Display2D(448, 560, this) { public void createConsoleMenu() {} public void quit() { super.quit(); ((SimpleController) c).doClose(); } }; display.setBackdrop(Color.black); displayFrame = display.createFrame(); displayFrame.setTitle("MASON Pac Man"); c.registerFrame(displayFrame); // register the frame so it appears in the "Display" list displayFrame.setVisible(true); // Notice the order: first the background, then the dots, then the agents, then the overlay display.attach(mazePortrayal, "Maze"); // display.attach( background, "Background"); display.attach(dotPortrayal, "Dots", 8, 8, true); display.attach(agentPortrayal, "Agents", 8, 8, true); display.attach(new Overlay(this), "Overlay"); // Some stuff to make this feel less like MASON // delete the header display.remove(display.header); // delete all listeners display.removeListeners(); // delete the scroll bars display.display.setVerticalScrollBarPolicy(display.display.VERTICAL_SCROLLBAR_NEVER); display.display.setHorizontalScrollBarPolicy(display.display.HORIZONTAL_SCROLLBAR_NEVER); // when we close the window, the application quits displayFrame.setDefaultCloseOperation(javax.swing.JFrame.DISPOSE_ON_CLOSE); // can't resize displayFrame.setResizable(false); // add antialiasing and interpolation display.insideDisplay.setupHints(true, false, false); // the window won't be the right size now -- modify it. displayFrame.pack(); // Now we add in the listeners we want addListeners(display); }
/** Deal with mouseReleased (mouse up) events on the HexPanel. */ public void mouseReleased(final MouseEvent e) { Controller.hexPanelMouseReleased(e); }
/** Defines the procedure for dragging a mouse button across the HexPanel */ public void mouseDragged(final MouseEvent e) { Controller.hexPanelMouseDragged(e); }
private void fireSequenceSelectionEvent(Selection sel) { controller.handleSequenceSelectionEvent(new SequenceSelectionEvent(this, sel)); }
public void removeNotify() { controller.removeListener(this); super.removeNotify(); }