/** * A hook into the Graph2D.paint method. This is called after everything has been drawn. The * rectangle passed is the dimension of the data window. * * @params g Graphics state * @params r Rectangle containing the data */ public void paintLast(Graphics g, Rectangle r) { if (lastText != null) { lastText.draw(g, r.width / 2, r.height / 2, TextLine.CENTER); } }
/** * Draw a legend for this Vector set * * @param g Graphics context * @param w Data Window */ protected void draw_legend(Graphics g, Rectangle w) { Color c = g.getColor(); TextLine value = new TextLine(); double dx; int ix, iy; int length; if (!drawlegend) return; /* ** Calculate the vector magnitude of a line legend_length ** pixels long. This will be our standard vector */ dx = xrange * ((double) legend_length) / ((double) w.width) / getScaleFactor(); value.parseDouble(dx, 3); /* ** Calculate the length of the legend */ length = legend_length + value.getWidth(g) + value.charWidth(g, ' '); /* ** Calculate the position of the legend if needed. */ if (legend_ix == 0 && legend_iy == 0) { legend_ix = (int) (w.x + ((legend_dx - xmin) / xrange) * w.width); legend_iy = (int) (w.y + (1.0 - (legend_dy - ymin) / yrange) * w.height); } else if (legend_ix == -1 && legend_iy == -1) { legend_ix = w.x + w.width / 2 - length / 2; legend_iy = w.y - value.getAscent(g) / 2; } /* ** In what follows the vector tail is the zero point. It is on ** the right - the vector points to the left */ if (linecolor != null) g.setColor(linecolor); /* ** Draw the standard vector */ g.drawLine(legend_ix, legend_iy, legend_ix + legend_length, legend_iy); ix = legend_ix + (int) (0.25 * (double) legend_length + 0.5); iy = legend_iy - (int) (0.25 * (double) legend_length + 0.5); g.drawLine(legend_ix, legend_iy, ix, iy); ix = legend_ix + (int) (0.25 * (double) legend_length + 0.5); iy = legend_iy + (int) (0.25 * (double) legend_length + 0.5); g.drawLine(legend_ix, legend_iy, ix, iy); /* ** Add the value of the standard vector. To the right of the vector */ value.draw(g, legend_ix + legend_length + value.charWidth(g, ' '), iy, TextLine.LEFT); /* ** Add any legend text (above the vector) that might have been ** defined. */ g.setColor(c); if (legend_text != null && !legend_text.isNull()) { legend_text.draw( g, legend_ix + length / 2, iy - value.getAscent(g) - legend_text.getDescent(g) - legend_text.getLeading(g), TextLine.CENTER); } }