/** * Set the scroll position. * * @param x coordinate of upper left corner. * @param y coordinate of upper left corner. */ public void setScrollPosition(int x, int y) { final DjVuImage image = getImage(); if ((image != null) && ((x != scrollPosition.x) || (y != scrollPosition.y))) { final Dimension imageSize = image.getSize(); final Dimension viewportSize = getViewportSize(); x = Math.max(0, Math.min(imageSize.width - viewportSize.width, x)); y = Math.max(0, Math.min(imageSize.height - viewportSize.height, y)); if ((x != scrollPosition.x) || (y != scrollPosition.y)) { scrollPosition.setLocation(x, y); updateScrollbars(); repaint(50L); } } }
/*Creates the equipment in all states to initiate the game */ private void fillStates(int sAvail, int sRent, int sShop) { int[] statesSizes = {sAvail, sRent, sShop}; int s = 1; for (int stateSize : statesSizes) { for (int t = 1; t <= TYPES; t++) { for (int i = 1; i <= stateSize; i++) { Equipment e = new Equipment(); e.state = s; e.type = t; int sMax = Math.max( s - 2, 0); /*formula to make sure identifiers resume counting and stay unique */ int sMin = Math.min( s - 1, 1); /*formula to make sure identifiers resume counting and stay unique */ e.ident = i + (sMin) * sAvail + (sMax) * sRent; e.c = equipColor(e.type); switch (s) { case 1: availEquipment.add(e); break; case 2: rentEquipment.add(e); break; case 3: shopEquipment.add(e); break; } } } s++; } computeInitialTimes(); assignShapes(); }
public void setList(String[][] text) { for (int i = 0; i < Math.min(nLists, text.length); i++) { list[i].clear(); for (int j = 0; j < text[i].length; j++) { list[i].addItem(text[i][j]); } } }
/** * Get the Minimum Y value of all attached DataSets. * * @return The minimum value */ public double getYmin() { DataSet d; double min = 0.0; if (dataset == null | dataset.isEmpty()) return min; for (int i = 0; i < dataset.size(); i++) { d = ((DataSet) dataset.elementAt(i)); if (i == 0) min = d.getYmin(); else min = Math.min(min, d.getYmin()); } return min; }
void animate() { dim = getSize(); size = (int) (Math.min(dim.height, dim.width) / 2.2); timer.tell_time(); if (timer.time_diff == 0) return; // not enought time has passed, dont animate-crach fix dragged_speed = dragged_vec.sub(last_dragged_vec).div(timer.time_diff); last_dragged_vec = dragged_vec; if (dragged_ball != -1) { balls.get2(dragged_ball).pos = dragged_vec.add(find_offset).trim(-1, 1); balls.get2(dragged_ball).speed = dragged_speed; } balls = new WorldAnimate().calc_new_frame(balls, springs, RADIUS, timer); }
public ListFrame(String title, int[] row, int[] col, Applet ma, boolean multiple, Font ft) { super(); myApplet = ma; this.setTitle(title); this.nLists = Math.min(row.length, col.length); setLayout(new BorderLayout()); panel = new Panel(); panel.setLayout(new BorderLayout()); list = new List[nLists]; for (int i = 0; i < nLists; i++) { list[i] = new List(row[i], multiple); list[i].setFont(ft); } add("North", list[0]); panel.add("Center", list[1]); add("Center", panel); this.setResizable(true); this.resize(minimumSize); selectedIndices = new int[nLists][]; }
public void setFont(Font[] f) { for (int i = 0; i < Math.min(nLists, f.length); i++) { list[i].setFont(f[i]); } }
public void setMultipleSelections(boolean[] b) { for (int i = 0; i < Math.min(b.length, list.length); i++) { list[i].setMultipleSelections(b[i]); } }
double trim(double x, double min_value, double max_value) { return Math.min(Math.max(x, min_value), max_value); }
void tell_time() { double time = system_time() - epoch_time; time_diff = Math.min(time - cur_time, .05); cur_time = time; }