Example #1
0
 /** Clear the list of characters and recycle all of them. */
 void clear() {
   if (CombatHandler.getInstance().isAttacking()) {
     CombatHandler.getInstance().standDown();
   }
   charsLock.writeLock().lock();
   try {
     cleanRemovalList();
     for (final Char character : chars.values()) {
       character.recycle();
     }
     chars.clear();
   } finally {
     charsLock.writeLock().unlock();
   }
 }
Example #2
0
  /**
   * Remove a character from the game list and recycle the character reference for later usage. Also
   * clean up everything related to this character such as the attacking marker.
   *
   * @param id the ID of the character that shall be removed
   */
  public void removeCharacter(final CharacterId id) {
    throwPlayerCharacter(id);

    charsLock.writeLock().lock();
    try {
      final Char chara = chars.get(id);
      if (chara != null) {
        EventBus.publish(new CharRemovedEvent(id));
        // cancel attack when character is removed
        if (CombatHandler.getInstance().isAttacking(chara)) {
          CombatHandler.getInstance().standDown();
        }
        chars.remove(id);
        chara.recycle();
      }
    } finally {
      charsLock.writeLock().unlock();
    }
  }