/** * Determine if this label intersects the view or pick frustum. * * @param dc Current draw context. * @return True if this label intersects the active frustum (view or pick). Otherwise false. */ protected boolean intersectsFrustum(DrawContext dc) { View view = dc.getView(); Frustum frustum = view.getFrustumInModelCoordinates(); // Test the label's model coordinate point against the near and far clipping planes. if (this.placePoint != null && (frustum.getNear().distanceTo(this.placePoint) < 0 || frustum.getFar().distanceTo(this.placePoint) < 0)) { return false; } if (dc.isPickingMode()) return dc.getPickFrustums().intersectsAny(this.screenExtent); else return view.getViewport().intersects(this.screenExtent); }
/** {@inheritDoc} */ public boolean intersects(Frustum frustum) { if (frustum == null) { String msg = Logging.getMessage("nullValue.FrustumIsNull"); Logging.error(msg); throw new IllegalArgumentException(msg); } // FYI: this code is identical to that in Cylinder.intersects. double intersectionPoint; this.tmp1.set(this.bottomCenter); this.tmp2.set(this.topCenter); double effectiveRadius = this.getEffectiveRadius(frustum.getNear()); intersectionPoint = this.intersectsAt(frustum.getNear(), effectiveRadius, this.tmp1, this.tmp2); if (intersectionPoint < 0) return false; // Near and far have the same effective radius. effectiveRadius = this.getEffectiveRadius(frustum.getFar()); intersectionPoint = this.intersectsAt(frustum.getFar(), effectiveRadius, this.tmp1, this.tmp2); if (intersectionPoint < 0) return false; effectiveRadius = this.getEffectiveRadius(frustum.getLeft()); intersectionPoint = this.intersectsAt(frustum.getLeft(), effectiveRadius, this.tmp1, this.tmp2); if (intersectionPoint < 0) return false; effectiveRadius = this.getEffectiveRadius(frustum.getRight()); intersectionPoint = this.intersectsAt(frustum.getRight(), effectiveRadius, this.tmp1, this.tmp2); if (intersectionPoint < 0) return false; effectiveRadius = this.getEffectiveRadius(frustum.getTop()); intersectionPoint = this.intersectsAt(frustum.getTop(), effectiveRadius, this.tmp1, this.tmp2); if (intersectionPoint < 0) return false; effectiveRadius = this.getEffectiveRadius(frustum.getBottom()); intersectionPoint = this.intersectsAt(frustum.getBottom(), effectiveRadius, this.tmp1, this.tmp2); return intersectionPoint >= 0; }