protected void onHorizontalTranslateRel( double forwardInput, double sideInput, double totalForwardInput, double totalSideInput, ViewInputAttributes.DeviceAttributes deviceAttributes, ViewInputAttributes.ActionAttributes actionAttributes) { Angle forwardChange; Angle sideChange; this.stopGoToAnimators(); if (actionAttributes.getMouseActions() != null) { forwardChange = Angle.fromDegrees( -totalForwardInput * getScaleValueElevation(deviceAttributes, actionAttributes)); sideChange = Angle.fromDegrees( totalSideInput * getScaleValueElevation(deviceAttributes, actionAttributes)); } else { forwardChange = Angle.fromDegrees( forwardInput * speed * getScaleValueElevation(deviceAttributes, actionAttributes)); sideChange = Angle.fromDegrees( sideInput * speed * getScaleValueElevation(deviceAttributes, actionAttributes)); } onHorizontalTranslateRel(forwardChange, sideChange, actionAttributes); }
protected void onHorizontalTranslateRel( Angle forwardChange, Angle sideChange, ViewInputAttributes.ActionAttributes actionAttribs) { View view = this.getView(); if (view == null) // include this test to ensure any derived implementation performs it { return; } if (forwardChange.equals(Angle.ZERO) && sideChange.equals(Angle.ZERO)) { return; } if (view instanceof BasicFlyView) { Vec4 forward = view.getForwardVector(); Vec4 up = view.getUpVector(); Vec4 side = forward.transformBy3(Matrix.fromAxisAngle(Angle.fromDegrees(90), up)); forward = forward.multiply3(forwardChange.getDegrees()); side = side.multiply3(sideChange.getDegrees()); Vec4 eyePoint = view.getEyePoint(); eyePoint = eyePoint.add3(forward.add3(side)); Position newPosition = view.getGlobe().computePositionFromPoint(eyePoint); this.setEyePosition(this.uiAnimControl, view, newPosition, actionAttribs); view.firePropertyChange(AVKey.VIEW, null, view); } }
protected void onRotateView( double headingInput, double pitchInput, double totalHeadingInput, double totalPitchInput, ViewInputAttributes.DeviceAttributes deviceAttributes, ViewInputAttributes.ActionAttributes actionAttributes) { Angle headingChange; Angle pitchChange; this.stopGoToAnimators(); headingChange = Angle.fromDegrees( totalHeadingInput * getScaleValueElevation(deviceAttributes, actionAttributes)); pitchChange = Angle.fromDegrees( totalPitchInput * getScaleValueElevation(deviceAttributes, actionAttributes)); onRotateView(headingChange, pitchChange, actionAttributes); }
/** * Called when the roll changes due to user input. * * @param rollInput Change in roll. * @param deviceAttributes Attributes of the input device. * @param actionAttributes Action that caused the change. */ protected void onRoll( double rollInput, ViewInputAttributes.DeviceAttributes deviceAttributes, ViewInputAttributes.ActionAttributes actionAttributes) { Angle rollChange; this.stopGoToAnimators(); rollChange = Angle.fromDegrees(rollInput * getScaleValueElevation(deviceAttributes, actionAttributes)); this.onRoll(rollChange, actionAttributes); }