public StateBattle() { // Battle this.battleState = "INTRO"; this.battleTime = System.nanoTime(); // Units this.unitAllies = new ArrayList(); this.unitEnemies = new ArrayList(); // Command Menu this.commandNull(); // Boost this.boostNull(); // TEMP this.unitAddAlly( new UnitAlly(this, "Krator", Drawing.getImage("characters/Krator/battle.png"), 1100, 150)); this.unitAddAlly( new UnitAlly(this, "Tyde", Drawing.getImage("characters/Tyde/battle.png"), 1100, 250)); this.unitAddEnemy( new UnitEnemy(this, "Kawker", Drawing.getImage("units/dino/kawker.png"), 100, 100)); }