@Override public void onDie(Creature lastAttacker) { super.onDie(lastAttacker); Npc owner = getOwner(); addTask(TaskId.DECAY, RespawnService.scheduleDecayTask(this.getOwner())); scheduleRespawn(); PacketSendUtility.broadcastPacket( owner, new SM_EMOTION( owner, EmotionType.DIE, 0, lastAttacker == null ? 0 : lastAttacker.getObjectId())); // Monster Controller overrides this method. this.doReward(); Npc npc = getOwner(); List<QuestDrop> drops = QuestEngine.getInstance().getQuestDrop(npc.getNpcId()); if (drops.size() > 0) { DropService.getInstance() .registerDrop(getOwner(), (Player) lastAttacker, lastAttacker.getLevel()); } owner.getAi().handleEvent(Event.DIED); // deselect target at the end owner.setTarget(null); PacketSendUtility.broadcastPacket(owner, new SM_LOOKATOBJECT(owner)); }
/** Schedule respawn of npc In instances - no npc respawn */ public void scheduleRespawn() { if (getOwner().isInInstance()) return; int instanceId = getOwner().getInstanceId(); if (!getOwner().getSpawn().isNoRespawn(instanceId)) { Future<?> respawnTask = RespawnService.scheduleRespawnTask(getOwner()); addTask(TaskId.RESPAWN, respawnTask); } }