Example #1
0
  public static void switchCurrentScreen(GameScreen newScreen, boolean doTransition) {

    currentScreen.unloadResources();
    currentScreen = newScreen;
    screenTitle = newScreen.getTitle();
    transition = doTransition;
    newScreen = null;
  }
Example #2
0
  public void processInput() {

    if (transition) {
      return;
    }

    currentScreen.processInput();
  }
Example #3
0
  public void update(double elapsedMilliseconds) {

    if (transition) {

      timer += elapsedMilliseconds;

      if (timer >= 3000d) {

        transition = false;
        timer = 0d;
      }

    } else {

      currentScreen.update(elapsedMilliseconds);
    }
  }
Example #4
0
  public void draw(Graphics2D g) {

    if (transition) {

      g.setColor(new Color(0x13, 0x1B, 0x1B));
      g.fillRect(0, 0, 640, 480);

      displayFont.setScaling(2.5f);
      displayFont.setColor(new Color(0xDC, 0x3D, 0x24));
      displayFont.setBackgroundColor(new Color(0xE3, 0xAE, 0x57));

      displayFont.drawShadowedText(
          screenTitle,
          (640 / 2) - (displayFont.getStringSize(screenTitle).width / 2),
          (480 / 2) - (displayFont.getStringSize(screenTitle).height / 2),
          g);

      displayFont.setScaling(1);

    } else {

      currentScreen.draw(g);
    }
  }