Example #1
1
  public void tick() {

    // update mobs and if they are using AI, check to see if the player is visible to them

    for (Mob e : mobList) {
      e.tick();
    }

    Point2D p = Globals.getIsoCoords(player.getX(), player.getY());
    Camera.moveTo((int) p.getX(), (int) p.getY());
  }
Example #2
1
 public Entity getEntityCollision(Shape s, Mob caller) {
   Mob deadMob = null;
   Mob friendMob = null;
   for (Mob e : mobList) {
     if (e == null) continue;
     if (e == caller) continue;
     if (e.playerFriend) continue;
     if (s.intersects(e.getAttbox())) {
       if (e.isAlive()) return e;
       else if (e.playerFriend) friendMob = e;
       else deadMob = e;
     }
   }
   if (deadMob != null) return deadMob;
   else if (friendMob != null) return friendMob;
   return null;
 }