/* (non-Javadoc) * @see forge.card.abilityfactory.SpellAiLogic#canPlayAI(forge.game.player.Player, forge.card.spellability.SpellAbility) */ @Override protected boolean canPlayAI(Player aiPlayer, SpellAbility sa) { String logic = sa.getParam("AILogic"); Game game = aiPlayer.getGame(); if ("ZeroToughness".equals(logic)) { // If Creature has Zero Toughness, make sure some static ability is in play // That will grant a toughness bonus final List<Card> list = aiPlayer.getCardsIn(ZoneType.Battlefield); if (!Iterables.any( list, Predicates.or( CardPredicates.nameEquals("Glorious Anthem"), CardPredicates.nameEquals("Gaea's Anthem")))) { return false; } // TODO See if card ETB will survive after Static Effects /* List<Card> cards = game.getCardsIn(ZoneType.Battlefield); for(Card c : cards) { ArrayList<StaticAbility> statics = c.getStaticAbilities(); for(StaticAbility s : statics) { final Map<String, String> stabMap = s.parseParams(); if (!stabMap.get("Mode").equals("Continuous")) { continue; } final String affected = stabMap.get("Affected"); if (affected == null) { continue; } } } */ } // Wait for Main2 if possible if (game.getPhaseHandler().is(PhaseType.MAIN1) && !ComputerUtil.castPermanentInMain1(aiPlayer, sa)) { return false; } // AI shouldn't be retricted all that much for Creatures for now return true; }
@Override public PaymentDecision visit(CostPutCardToLib cost) { Integer c = cost.convertAmount(); final Game game = player.getGame(); List<Card> chosen = new ArrayList<Card>(); List<Card> list; if (cost.isSameZone()) { list = new ArrayList<Card>(game.getCardsIn(cost.getFrom())); } else { list = new ArrayList<Card>(player.getCardsIn(cost.getFrom())); } if (c == null) { final String sVar = ability.getSVar(cost.getAmount()); // Generalize cost if (sVar.equals("XChoice")) { return null; } c = AbilityUtils.calculateAmount(source, cost.getAmount(), ability); } list = CardLists.getValidCards(list, cost.getType().split(";"), player, source); if (cost.isSameZone()) { // Jotun Grunt // TODO: improve AI final List<Player> players = game.getPlayers(); for (Player p : players) { List<Card> enoughType = CardLists.filter(list, CardPredicates.isOwner(p)); if (enoughType.size() >= c) { chosen.addAll(enoughType); break; } } chosen = chosen.subList(0, c); } else { chosen = ComputerUtil.choosePutToLibraryFrom( player, cost.getFrom(), cost.getType(), source, ability.getTargetCard(), c); } return chosen.isEmpty() ? null : PaymentDecision.card(chosen); }
private boolean sacrificeTgtAI(final Player ai, final SpellAbility sa) { final Card source = sa.getHostCard(); final TargetRestrictions tgt = sa.getTargetRestrictions(); final boolean destroy = sa.hasParam("Destroy"); Player opp = ai.getOpponent(); if (tgt != null) { sa.resetTargets(); if (!opp.canBeTargetedBy(sa)) { return false; } sa.getTargets().add(opp); final String valid = sa.getParam("SacValid"); String num = sa.getParam("Amount"); num = (num == null) ? "1" : num; final int amount = AbilityUtils.calculateAmount(sa.getHostCard(), num, sa); List<Card> list = CardLists.getValidCards( ai.getOpponent().getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); for (Card c : list) { if (c.hasSVar("SacMe") && Integer.parseInt(c.getSVar("SacMe")) > 3) { return false; } } if (!destroy) { list = CardLists.filter(list, CardPredicates.canBeSacrificedBy(sa)); } else { if (!CardLists.getKeyword(list, "Indestructible").isEmpty()) { // human can choose to destroy indestructibles return false; } } if (list.isEmpty()) { return false; } if (num.equals("X") && source.getSVar(num).equals("Count$xPaid")) { // Set PayX here to maximum value. final int xPay = Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), amount); source.setSVar("PayX", Integer.toString(xPay)); } final int half = (amount / 2) + (amount % 2); // Half of amount // rounded up // If the Human has at least half rounded up of the amount to be // sacrificed, cast the spell if (!sa.isTrigger() && list.size() < half) { return false; } } final String defined = sa.getParam("Defined"); final String valid = sa.getParam("SacValid"); if (defined == null) { // Self Sacrifice. } else if (defined.equals("Each") || (defined.equals("Opponent") && !sa.isTrigger())) { // If Sacrifice hits both players: // Only cast it if Human has the full amount of valid // Only cast it if AI doesn't have the full amount of Valid // TODO: Cast if the type is favorable: my "worst" valid is // worse than his "worst" valid final String num = sa.hasParam("Amount") ? sa.getParam("Amount") : "1"; int amount = AbilityUtils.calculateAmount(source, num, sa); if (num.equals("X") && source.getSVar(num).equals("Count$xPaid")) { // Set PayX here to maximum value. amount = Math.min(ComputerUtilMana.determineLeftoverMana(sa, ai), amount); } List<Card> humanList = CardLists.getValidCards( opp.getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); // Since all of the cards have remAIDeck:True, I enabled 1 for 1 // (or X for X) trades for special decks if (humanList.size() < amount) { return false; } } else if (defined.equals("You")) { List<Card> computerList = CardLists.getValidCards( ai.getCardsIn(ZoneType.Battlefield), valid.split(","), sa.getActivatingPlayer(), sa.getHostCard()); for (Card c : computerList) { if (c.hasSVar("SacMe") || ComputerUtilCard.evaluateCreature(c) <= 135) { return true; } } return false; } return true; }