@Override public void update(float elapsed) { if (controller.justPressed(KeyEvent.VK_I) || controller.justPressed(KeyEvent.VK_ESCAPE)) { player.setControllerActive(true); game.setGameState(GameState.InGame); return; } player.setControllerActive(false); inventory.setDrawTooltip(true); inventory.update(elapsed); dManager.update(elapsed); }
@Override public void draw(Graphics2D graphics) { map.draw(graphics); sManager.draw(graphics); dManager.draw(graphics); equip.draw(graphics); stats.draw(graphics); inventory.draw(graphics); }