@Override public void draw(float delta) { StateMachine.instance().getState(GlobalState.class).getEvents().tick(delta); effects.update(delta); Gdx.gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); AbstractStage current = StateMachine.instance().getCurrentState().getStage(); if (current != null) { Gdx.input.setInputProcessor(current); current.draw(); } SoundButton.draw(); if (recorder != null) { recorder.record(30); } }
private void initState() { effects = new EffectsManager(); // effects.initOtgy(1000); effects.initBitbreak(1000); menuStage = new MenuStage(effects); gameStage = new GameStage(effects); lostStage = new LostStage(effects); finishStage = new FinishStage(effects); pauseStage = new PauseStage(effects); seedStage = new SeedStage(effects); StateMachine.instance().getState(MenuState.class).setStage(menuStage); StateMachine.instance().getState(SeedState.class).setStage(seedStage); StateMachine.instance().getState(LevelState.class).setStage(gameStage); StateMachine.instance().getState(LevelWinningState.class).setStage(gameStage); StateMachine.instance().getState(LevelLosingState.class).setStage(gameStage); StateMachine.instance().getState(LevelPauseState.class).setStage(gameStage); StateMachine.instance().getState(LevelInitState.class).setStage(gameStage); StateMachine.instance().getState(LevelLostState.class).setStage(lostStage); StateMachine.instance().getState(LevelWonState.class).setStage(finishStage); StateMachine.instance().getState(LevelPauseState.class).setStage(pauseStage); GlobalState gs = StateMachine.instance().getState(GlobalState.class); gs.setGravitySensorEnabled(Gdx.app.getType() == ApplicationType.Android); }