Example #1
0
  private GTexture getTexture() {
    if (_texture == null) {
      _texture = initializeTexture();
      if ((_texture == null) || !_texture.hasGLTexture()) {
        return null;
      }

      _textureWidth = _texture.getWidth();
      _textureHeight = _texture.getHeight();
    }

    return _texture;
  }
Example #2
0
  @Override
  public void render(final DrawContext dc) {
    //      _lastDC = dc;

    runFrameWorkers();

    final GTexture texture = getTexture();
    if ((texture == null) || !texture.hasGLTexture()) {
      return;
    }

    final GL gl = dc.getGL();

    gl.glPushAttrib(
        GL.GL_DEPTH_BUFFER_BIT
            | GL.GL_COLOR_BUFFER_BIT
            | GL.GL_ENABLE_BIT
            | GL.GL_TEXTURE_BIT
            | GL.GL_TRANSFORM_BIT
            | GL.GL_VIEWPORT_BIT
            | GL.GL_CURRENT_BIT);

    gl.glEnable(GL.GL_BLEND);
    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
    gl.glDisable(GL.GL_DEPTH_TEST);

    // Load a parallel projection with xy dimensions (viewportWidth, viewportHeight)
    // into the GL projection matrix.
    final Rectangle viewport = dc.getView().getViewport();
    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPushMatrix();
    gl.glLoadIdentity();
    final double maxwh = Math.max(_textureWidth, _textureHeight);
    gl.glOrtho(0d, viewport.width, 0d, viewport.height, -0.6 * maxwh, 0.6 * maxwh);

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPushMatrix();
    gl.glLoadIdentity();

    // Translate and scale
    final float scale = computeScale(viewport);
    final Vec4 locationSW = computeLocation(viewport, scale);
    gl.glTranslated(locationSW.x(), locationSW.y(), locationSW.z());
    // Scale to 0..1 space
    gl.glScalef(scale, scale, 1f);
    gl.glScaled(_textureWidth, _textureHeight, 1d);

    _lastScreenBounds = calculateScreenBounds(viewport, locationSW, scale);

    texture.enable();
    texture.bind();
    gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE);

    gl.glColor4f(1, 1, 1, calculateOpacity());
    dc.drawUnitQuad(texture.getImageTexCoords());

    texture.disable();

    gl.glMatrixMode(GL.GL_PROJECTION);
    gl.glPopMatrix();

    gl.glMatrixMode(GL.GL_MODELVIEW);
    gl.glPopMatrix();

    gl.glPopAttrib();
  }