/** * Creates a {@link ModelEntity}. This method should only be invoked if the return value of the * {@link #save()} method was true. */ public void createSceneElement() { ModelEntity savedElement = this.controller.getTemplates().createSceneElement(this.savePath.path()); Actor rootGroup = scaledView.getGroupEditorDragListener().getRootGroup(); Actor scaledAct = rootGroup == null ? scaledView : rootGroup; savedElement.setScaleX(1 / scaledAct.getScaleX()); savedElement.setScaleY(1 / scaledAct.getScaleY()); Vector2 pos = mesh.getPosition(); savedElement.setX(pos.x - scaledAct.getX()); savedElement.setY(pos.y - scaledAct.getY()); Q.getComponent(savedElement, RepoElement.class).setThumbnail(thumbSavePath.name()); this.controller.action(AddSceneElement.class, savedElement); }
@Override protected void doBuild() { ModelEntity scene = singleSceneGame(null, 800, 600).getLastScene(); ModelEntity rectangle = new ModelEntity(); rectangle.getComponents().add(rectangle(400, 300)); scene.getChildren().add(rectangle); Shader shader = new Shader(); shader.setUri("gradient.fragment"); shader.getUniforms().add(param("point1", "f0,f0")); shader.getUniforms().add(param("point2", "f1,f1")); shader.getUniforms().add(param("color1", "f1,f1,f1,f1")); shader.getUniforms().add(param("color2", "f0,f0,f0,f1")); rectangle.getComponents().add(shader); rectangle = new ModelEntity(); rectangle.getComponents().add(rectangle(400, 300)); rectangle.setX(400); shader = new Shader(); shader.setUri("gradient.fragment"); shader.getUniforms().add(param("point1", "f0,f0")); shader.getUniforms().add(param("point2", "f1,f1")); shader.getUniforms().add(param("color1", "f1,f1,f1,f1")); shader.getUniforms().add(param("color2", "f0,f0,f0,f1")); rectangle.getComponents().add(shader); scene.getChildren().add(rectangle); rectangle = new ModelEntity(); rectangle.getComponents().add(rectangle(400, 300)); rectangle.setY(300); shader = new Shader(); shader.setUri("gradient.fragment"); shader.getUniforms().add(param("point1", "f0.25,f0.25")); shader.getUniforms().add(param("point2", "f0.75,f0.75")); shader.getUniforms().add(param("color1", "f1,f0,f0,f1")); shader.getUniforms().add(param("color2", "f0,f1,f0,f1")); rectangle.getComponents().add(shader); scene.getChildren().add(rectangle); rectangle = new ModelEntity(); rectangle.getComponents().add(rectangle(400, 300)); rectangle.setX(400); rectangle.setY(300); shader = new Shader(); shader.setUri("gradient.fragment"); shader.getUniforms().add(param("point1", "f0,f0")); shader.getUniforms().add(param("point2", "f0,f1")); shader.getUniforms().add(param("color1", "f0,f1,f1,f1")); shader.getUniforms().add(param("color2", "f1,f0,f1,f1")); rectangle.getComponents().add(shader); scene.getChildren().add(rectangle); }