public void shooterLoft() { // Ajust loft double operatorLeftY = xboxOperator.getLeftY(); // operator has loft control int loftPotValue = loftPot.getValue(); if (xboxOperator.getBtnX()) { // hold to ajust for close shot if (loftPotValue < closeShotValue - focusTolerance) { if (loftPotValue < closeShotValue - angleTolerance) { shooterLoft.set(-1); } else { shooterLoft.set(-0.001); } } else if (loftPotValue > closeShotValue + focusTolerance) { if (loftPotValue > closeShotValue + angleTolerance) { shooterLoft.set(1); } else { shooterLoft.set(0.001); } } else { shooterLoft.set(0); } } else if (xboxOperator.getBtnY()) { // hold to ajust for far shot if (loftPotValue < farShotValue - focusTolerance) { if (loftPotValue < farShotValue - angleTolerance) { shooterLoft.set(-1); } else { shooterLoft.set(-0.001); } } else if (loftPotValue > farShotValue + focusTolerance) { if (loftPotValue > farShotValue + angleTolerance) { shooterLoft.set(1); } else { shooterLoft.set(0.001); } } else { shooterLoft.set(0); } } else if (xboxOperator.getBtnB()) { // hold to ajust for feeding if (loftPotValue < shooterFeedingValue - focusTolerance) { if (loftPotValue < shooterFeedingValue - angleTolerance) { shooterLoft.set(-1); } else { shooterLoft.set(-0.001); } } else if (loftPotValue > shooterFeedingValue + focusTolerance) { if (loftPotValue > shooterFeedingValue + angleTolerance) { shooterLoft.set(1); } else { shooterLoft.set(0.001); } } else { shooterLoft.set(0); } } else if (loftPotValue > maxHeightValue && loftPotValue < minHeightValue && ((operatorLeftY > .3) || operatorLeftY < -.3)) { // move loft with left operator stick shooterLoft.set(operatorLeftY); } else { shooterLoft.set(0); // don't move loft } } // end of shooter loft
public void armUse() { // Arm contols int armPotValue = armPot.getValue(); if (xboxDriver.getBtnB()) { // arm for slot feeding if (armPotValue < armSlotFeedingValue - angleTolerance) { armVictor.set(-.2); } else if (armPotValue < armSlotFeedingValue - focusTolerance) { armVictor.set(-.02); } else if (armPotValue > armSlotFeedingValue + angleTolerance) { armVictor.set(.5); } else if (armPotValue > armSlotFeedingValue + focusTolerance) { armVictor.set(.05); } else { armVictor.set(0); } } else if (xboxDriver.getBtnY()) { // arm for shovel feeding if (armPotValue < armShovelFeedingValue - angleTolerance) { armVictor.set(-.2); } else if (armPotValue < armShovelFeedingValue - focusTolerance) { armVictor.set(-.02); } else if (armPotValue > armShovelFeedingValue + angleTolerance) { armVictor.set(.5); } else if (armPotValue > armShovelFeedingValue + focusTolerance) { armVictor.set(.05); } else { armVictor.set(0); } } else { if (xboxDriver.getBtnLB() && armPotValue > minArmValue) { armVictor.set(-.2); // driver left bumper = down, right bumper = up; } else if (xboxDriver.getBtnRB() && armPotValue < maxArmValue) { armVictor.set(.5); } else { armVictor.set(0); } if (xboxDriver.getBtnA() && armPotValue < climbStopValue) { // when driver controls, hold button A to use winch, release to // stop winchRelay.set(Relay.Value.kOn); winchRelay.setDirection(Relay.Direction.kReverse); } else { winchRelay.set(Relay.Value.kOff); } } } // end of arm use
public void shooterUse() { // Betty operation if (xboxOperator.getBtnLB()) { // hold right bumper to fire starterDelay++; if (xboxOperator.getTriggers() < -0.5) { // feeder shot if (shootingSpeed > feederShotSpeed) { // accelerating shooter speed until top speed shootingSpeed = shootingSpeed + flyWheelAcceleration; } else { shootingSpeed = feederShotSpeed; // ensures desired value } } else { // normal shot if (shootingSpeed > normalShotSpeed) { // accelerating shooter speed until top speed shootingSpeed = shootingSpeed + flyWheelAcceleration; } else { shootingSpeed = normalShotSpeed; // ensures desired value } } shooterWheel.set(shootingSpeed); if (xboxOperator.getBtnRB() && starterDelay > 60) { // shoot normal shot bettyRelay.setDirection(Relay.Direction.kForward); bettyRelay.set(Relay.Value.kOn); } else if (xboxOperator.getBtnB() && starterDelay > 60) { // shoot normal shot bettyRelay.setDirection(Relay.Direction.kReverse); bettyRelay.set(Relay.Value.kOn); } else { bettyRelay.set(Relay.Value.kOff); } } else if (bettyOpen.get()) { // close betty if not shooting shootingSpeed = 0.0; bettyRelay.setDirection(Relay.Direction.kForward); bettyRelay.set(Relay.Value.kOn); shooterWheel.set(0); starterDelay = 0; } else { shootingSpeed = 0.0; bettyRelay.set(Relay.Value.kOff); shooterWheel.set(0); starterDelay = 0; } } // end of shooter use