Example #1
0
 public void testSpd() {
   // symmetric: y'Ax = x'(A'y) = x'Ay
   // positive-semidefinite: x'Ax >= 0
   int n1 = _ep[0][0].length;
   int n2 = _ep[0].length;
   int n3 = _ep.length;
   float[][][] x = sub(randfloat(n1, n2, n3), 0.5f);
   float[][][] y = sub(randfloat(n1, n2, n3), 0.5f);
   float[][][] ax = copy(x);
   float[][][] ay = copy(y);
   VecArrayFloat3 vx = new VecArrayFloat3(x);
   VecArrayFloat3 vy = new VecArrayFloat3(y);
   VecArrayFloat3 vax = new VecArrayFloat3(ax);
   VecArrayFloat3 vay = new VecArrayFloat3(ay);
   apply(ax);
   apply(ay);
   applyTranspose(ax);
   applyTranspose(ay);
   double yax = vy.dot(vax);
   double xay = vx.dot(vay);
   double xax = vx.dot(vax);
   double yay = vy.dot(vay);
   System.out.println("S3: yax=" + yax + " xay=" + xay);
   System.out.println("S3: xax=" + xax + " yay=" + yay);
 }
Example #2
0
 public void apply(Vec vx, Vec vy) {
   VecArrayFloat3 v3x = (VecArrayFloat3) vx;
   VecArrayFloat3 v3y = (VecArrayFloat3) vy;
   float[][][] x = v3x.getArray();
   float[][][] y = v3y.getArray();
   float[][][] z = copy(x);
   _s3.apply(z);
   zero(y);
   applyLhs(_w1, _wp, _p2, _p3, z, y);
   _s3.applyTranspose(y);
 }
Example #3
0
 public void apply(Vec vx, Vec vy) {
   VecArrayFloat3 v3x = (VecArrayFloat3) vx;
   VecArrayFloat3 v3y = (VecArrayFloat3) vy;
   float[][][] x = v3x.getArray();
   float[][][] y = v3y.getArray();
   float[][][] z = copy(x);
   // float[][][] p = copy(x);
   // VecArrayFloat3 v3p = new VecArrayFloat3(p);
   // zero(p);
   _s3.apply(z);
   zero(y);
   applyLhs(z, y); // laplacian operator
   // applyLhs(copy(y),p); //biharmonic operator
   screenLhs(_mk, z, y); // screen points
   // v3y.add(1f,v3p,1f);
   _s3.applyTranspose(y);
 }