Example #1
0
  public void render(Graphics g, float alpha) {
    int xCam = (int) (mario.xOld + (mario.x - mario.xOld) * alpha) - 160;
    int yCam = (int) (mario.yOld + (mario.y - mario.yOld) * alpha) - 120;
    // int xCam = (int) (xCamO + (this.xCam - xCamO) * alpha);
    //        int yCam = (int) (yCamO + (this.yCam - yCamO) * alpha);
    if (xCam < 0) xCam = 0;
    if (yCam < 0) yCam = 0;
    if (xCam > level.getWidth() * 16 - 320) xCam = level.getWidth() * 16 - 320;
    if (yCam > level.getHeight() * 16 - 240) yCam = level.getHeight() * 16 - 240;

    //      g.drawImage(Art.background, 0, 0, null);

    for (int i = 0; i < 2; i++) {
      bgLayer[i].setCam(xCam, yCam);
      bgLayer[i].render(g, tick, alpha);
    }

    g.translate(-xCam, -yCam);
    for (Sprite sprite : sprites) {
      if (sprite.layer == 0) sprite.render(g, alpha);
    }
    g.translate(xCam, yCam);

    //////////// THIS RENDERS THE LEVEL
    layer.setCam(xCam, yCam);
    layer.render(g, tick, paused ? 0 : alpha);
    layer.renderExit0(g, tick, paused ? 0 : alpha, mario.winTime == 0);
    //////////// END OF LEVEL RENDER

    //////////// RENDERS SPRITES
    g.translate(-xCam, -yCam);
    for (Sprite sprite : sprites) {
      if (sprite.layer == 1) sprite.render(g, alpha);
    }
    g.translate(xCam, yCam);
    g.setColor(Color.BLACK);
    layer.renderExit1(g, tick, paused ? 0 : alpha);
    //////////// END OF SPRITE RENDERING

    drawStringDropShadow(g, "MARIO " + df.format(Mario.lives), 0, 0, 7);
    //        drawStringDropShadow(g, "00000000", 0, 1, 7);

    drawStringDropShadow(g, "COIN", 14, 0, 7);
    drawStringDropShadow(g, " " + df.format(Mario.coins), 14, 1, 7);

    drawStringDropShadow(g, "WORLD", 24, 0, 7);
    drawStringDropShadow(g, " " + Mario.levelString, 24, 1, 7);

    drawStringDropShadow(g, "TIME", 35, 0, 7);
    int time = (timeLeft + 15 - 1) / 15;
    if (time < 0) time = 0;
    drawStringDropShadow(g, " " + df2.format(time), 35, 1, 7);

    renderDirectionArrow(g);

    if (startTime > 0) {
      float t = startTime + alpha - 2;
      t = t * t * 0.6f;
      renderBlackout(g, 160, 120, (int) (t));
    }
    //        mario.x>level.xExit*16
    if (mario.winTime > 0) {
      float t = mario.winTime + alpha;
      t = t * t * 0.2f;

      if (t > 0) {
        if (recorder != null) {
          recorder.stopRecord();
          recorder.levelWon();
          //                	recorder.printAll();
        }
      }

      if (t > 900) {

        winActions();
        return;

        //              replayer = new Replayer(recorder.getBytes());
        //                init();
      }

      renderBlackout(
          g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t));
    }

    if (mario.deathTime > 0) {
      g.setColor(Color.BLACK);
      float t = mario.deathTime + alpha;
      t = t * t * 0.4f;

      if (t > 0 && Mario.lives <= 0) {
        if (recorder != null) {
          recorder.stopRecord();
        }
      }

      if (t > 1800) {
        Mario.lives--;
        deathActions();
      }

      renderBlackout(
          g, (int) (mario.xDeathPos - xCam), (int) (mario.yDeathPos - yCam), (int) (320 - t));
    }
  }