private void removeCellValue(int row, int col) { Cell cell = board.getCell(row, col); // not allow to clear cell when it is locked if (cell.isLocked() || cell.isEmpty()) { return; } Step step = board.removeCellValue(row, col); boardView.updateCellView(cell); // update other cells which is affected by this cell for (CellSnapshot snapshot : step.snapshots) { Cell affectedCell = board.getCell(snapshot.row, snapshot.col); if (affectedCell.isLocked()) { continue; } boardView.getCellView(affectedCell).becomeValid(); } steps.push(step); // current sum of group is changed updateGroupSumView(cell.getGroupId()); }
private void toggleGroupSumMode(boolean remainMode) { for (Group group : board.getGroups()) { if (group.getTotal() != 0) { boardView.updateGroupSum(group, remainMode); } } }
private void auto() { Step step = null; try { step = board.auto(); } catch (Exception e) { logger.error("Exception in auto?", e); AlertFactory.createError(e).showAndWait(); } // didn't solve anything, don't remember this step if (step == null) { return; } steps.push(step); Set<Integer> groupIds = new HashSet<Integer>(); for (CellSnapshot snapshot : step.snapshots) { Cell affectedCell = board.getCell(snapshot.row, snapshot.col); if (snapshot.isMain()) { groupIds.add(affectedCell.getGroupId()); } boardView.updateCellView(affectedCell); } for (int groupId : groupIds) { updateGroupSumView(groupId); } // after auto, game might be solved checkGameIsSolved(); }
private void updateGroupSumView(int groupId) { // if remain mode is not selected, view of group sum is never changed if (remainMode.isSelected()) { Group group = board.getGroup(groupId); boardView.updateGroupSum(group, true); } }
private void updateEntireView() { // upadte board view entirely boardView.update(board, remainMode.isSelected()); // redraw combination view Group group = board.getGroup(board.getCurrentCell().getGroupId()); combinationView.update(group); }
public void importFrom(InputStream stream) throws IOException { // 1. wipe the view boardView.reset(); // 2. instantiate new model and load new data board = new Board(); board.loadFrom(stream); board.calculateAllHints(); // 3. redraw view updateEntireView(); // 4. setup controller boardView.setOnKeyPressed(this); boardView.requestFocus(); // 5. reset timer timer.reset(); }
private void removeCellHints(int row, int col) { Cell cell = board.getCell(row, col); // if cell doesn't any hint, don't have to clear it if (cell.getHints().isEmpty()) { return; } Step step = board.removeCellHints(row, col); steps.push(step); boardView.updateCellView(cell); }
private void moveFocusTo(int row, int col) { // update combination list if new group is selected Cell cell = board.getCell(row, col); int groupId = cell.getGroupId(); if (groupId != board.getCurrentCell().getGroupId()) { combinationView.update(board.getGroup(groupId)); } // don't update current cell before checking group ID changed board.setCurrentCell(row, col); boardView.focusOn(row, col); }
private void checkGameIsSolved() { if (board.isSolved() == false) { return; } // clear UNDO stack steps.clear(); // stop the timer pauseTimer(); // stop showing combination list combinationView.update(new Group(Group.NON_ID)); // prevent user input boardView.setOnKeyPressed(null); // congratulate user boardView.congratulate(); // pop up alert AlertFactory.createInfo("SUCCESS", null, "Congratulation! You are genius!").showAndWait(); }
private void toggleCellHint(int row, int col, int hint) { Cell cell = board.getCell(row, col); // not allow to toggle hint when cell is holding value if (cell.isEmpty() == false) { return; } boolean isAdding = !board.getCell(row, col).getHints().contains(hint); Step step = isAdding ? board.addCellHint(row, col, hint) : board.subCellHint(row, col, hint); steps.push(step); boardView.getCellView(row, col).toggleHint(hint, isAdding); }
private void updateCellValue(int row, int col, int value) { Cell cell = board.getCell(row, col); // not allows to update cell value when cell is locked, or the new value is not changed if (cell.isLocked() || cell.getValue() == value) { return; } Step step = board.updateCellValue(row, col, value, autoMode.isSelected()); boardView.updateCellView(cell); for (CellSnapshot snapshot : step.snapshots) { Cell affectedCell = board.getCell(snapshot.row, snapshot.col); boardView.updateCellView(affectedCell); } steps.push(step); // current sum of group is changed updateGroupSumView(cell.getGroupId()); // check if game is solved checkGameIsSolved(); }
private void undo() { if (steps.isEmpty()) { logger.warn("There is nothing to undo."); return; } Step step = steps.pop(); Set<Integer> groupIds = board.undo(step); // update all affected group sum view for (int groupId : groupIds) { updateGroupSumView(groupId); } // update all cell view for (CellSnapshot snapshot : step.snapshots) { Cell cell = board.getCell(snapshot.row, snapshot.col); boardView.updateCellView(cell); } }
public GameController() { logger.debug("Instantiating model"); board = new Board(); logger.debug("Instantiating views"); boardView = new BoardView(Block.COUNT); // instantiate click event handler only one time to save instantiation time EventHandler<MouseEvent> onCellViewClicked = new EventHandler<MouseEvent>() { @Override public void handle(MouseEvent event) { boardView.requestFocus(); CellView cellView = (CellView) event.getSource(); moveFocusTo(cellView.row, cellView.col); } }; // apply click event handler to all cells board.forEach(cell -> boardView.getCellView(cell).setOnMouseClicked(onCellViewClicked)); // apply key press handler to the board (not each individual cell) boardView.setOnKeyPressed(this); // instantiate timer timer = new TimerWidget(); // init check box for toggling hint mode hintMode = new CheckBox("Pencil (SHIFT)"); hintMode.setFocusTraversable(false); autoMode = new CheckBox("Automation"); autoMode.setFocusTraversable(false); autoMode.setSelected(true); remainMode = new CheckBox("Show remaining sum"); remainMode.setFocusTraversable(false); remainMode.setSelected(true); // listener for hint mode and remain mode hintMode .selectedProperty() .addListener( new ChangeListener<Boolean>() { @Override public void changed( ObservableValue<? extends Boolean> observable, Boolean oldValue, Boolean newValue) { if (newValue) { boardView.setHintsCursor(); } else { boardView.setValueCursor(); } } }); remainMode .selectedProperty() .addListener( new ChangeListener<Boolean>() { @Override public void changed( ObservableValue<? extends Boolean> observable, Boolean oldValue, Boolean newValue) { toggleGroupSumMode(newValue); } }); VBox controlBox = new VBox(hintMode, autoMode, remainMode); controlBox.setPadding(new Insets(0, 10, 0, 50)); controlBox.setSpacing(4); // init combination list view combinationView = new CombinationView(); // init combinator view combinator = new CombinatorWidget(); // organize all components in grid style view = new GridPane(); view.setBackground(BackgroundFactory.create(Color.rgb(200, 230, 200))); view.add(boardView, 0, 0); controlPanel = new VBox(timer, controlBox, combinationView, combinator); controlPanel.setAlignment(Pos.TOP_CENTER); view.add(controlPanel, 1, 0); }