Example #1
0
  public ServerStateContext(
      final ISipManager sipManager,
      final SipUser serverUser,
      final UCESipServerSettings sipSettings) {
    this.sipManager = sipManager;
    this.serverUser = serverUser;
    this.sipSettings = sipSettings;

    this.stateLock = new ReentrantLock();
    this.stateChangeCondition = stateLock.newCondition();

    this.takeCallLock = new ReentrantLock();
    this.takeCallCondition = takeCallLock.newCondition();

    this.serverCallMap = new HashMap<String, UCESipServerCall>();
    this.registerRefreshThread = new RegisterRefreshThread(this.sipManager, this.serverUser);

    this.callMapCleanupTimer = new Timer("Server call map cleanup");
    this.callMapCleanupTask = new CallMapCleanupTask();

    this.callQueue = new ArrayBlockingQueue<>(sipSettings.getCallQueueCapacity());

    this.isTaking = false;
    this.isShutdown = false;
    this.stateTimeoutTimer = new Timer("Sip user agent server state timeout timer");
    this.currentServerState = new InitServerState(this);
  }
Example #2
0
 public void register() throws UCESipException, InterruptedException {
   stateLock.lock();
   try {
     currentServerState.startRegister();
     while (true) {
       if (currentServerState.getCurrentState() == ServerStates.Registered) {
         break;
       }
       if (currentServerState.getCurrentState() == ServerStates.Error) {
         // check for asynchronous error
         throw ((ErrorServerState) currentServerState).getError();
       }
       stateChangeCondition.await();
     }
     long tp = sipSettings.getServerCallMapCleanupPeriodMillis();
     callMapCleanupTimer.scheduleAtFixedRate(callMapCleanupTask, tp, tp);
   } catch (InterruptedException e) {
     throw e;
   } finally {
     stateLock.unlock();
   }
 }