Example #1
0
 private void callItemMenu() {
   Output.getInstance().prompt("Would you like to use or equip an item? 1 for YES, 0 for NO.");
   int input = InputUtil.getInput(0, 1);
   if (input == 1) {
     printInventory();
     pickItem();
   }
 }
Example #2
0
  private void pickItem() {
    Output.getInstance()
        .prompt(
            "Enter a number corresponding to the item of your choosing, type -1 to pick nothing.");
    int itemPicked = InputUtil.getInput(-1, _inventory.size() - 1);
    if (itemPicked == -1) return;
    Item pick = _inventory.get(itemPicked);

    if (pick.isEquipable()) equipItem((Equipment) pick);
    else useConsumable((UsableItem) pick);
  }
Example #3
0
 private int callTargetMenu(Party enemies) {
   Output.getInstance().info("List of avaiblable targets:");
   Output.getInstance().orderedList(enemies.getParty().toArray());
   Output.getInstance().prompt("Enter a number corresponding to the target chosen");
   return InputUtil.getInput(0, enemies.getParty().size() - 1);
 }
Example #4
0
 private int callAbilityMenu() {
   Output.getInstance().info("List of avaiblable abilities:");
   Output.getInstance().orderedList(_abilities.toArray());
   Output.getInstance().prompt("Enter a number corresponding to the ability chosen");
   return InputUtil.getInput(0, _abilities.size() - 1);
 }