public void setup() { mFont = createFont("ArialRoundedMTBold-36", 48); size(1440, 900, OPENGL); background(0); frameRate(120); // model = new OBJModel(this, "alyson_laugh.obj", "absolute", TRIANGLES); model = new OBJModel(this, "alyson_scared.obj", "absolute", TRIANGLES); // model = new OBJModel(this, "alyson_crying.obj", "absolute", TRIANGLES); smooth(); colorMode(HSB); strokeWeight(4); model.scale(800); model.translateToCenter(); detailValue = 3; scaleValue = 10; vertices = new ArrayList(); ps = new ParticleSystem(this, scaleValue); PVector averagePosition = new PVector(0, 0, 0); for (int i = 0; i < model.getVertexCount(); i += detailValue) { PVector destinationPoint = model.getVertex(i); vertices.add(destinationPoint); averagePosition.add(destinationPoint); } averagePosition.div(vertices.size()); for (int i = 0; i < vertices.size(); i++) { PVector destination = (PVector) vertices.get(i); Particle p = new Particle(this, averagePosition, destination); ps.addParticle(p); } }
public void setAcceleration(PVector acceleration) { this.acceleration = acceleration; velocity.add(acceleration); position.add(velocity); }
public void checkThirtyDegreeRule( ArrayList<Cam> cameras, ArrayList<Character> characters, int selectedIdx) { if (cameras == null || cameras.isEmpty()) { println("No cameras in the scene!"); } if (characters.size() != 2) { println("Only two characters supported for now"); // TODO (sanjeet): Hack! Fix this once more characters are allowed } Cam selectedCamera = cameras.get(selectedIdx); // TODO The characters.get results in a runtime error because there aren't currently any // characters allocated in the input file. Character ch1 = characters.get(0); Character ch2 = characters.get(1); // Obtaining (x,y,z) for characters and selected camera PVector ch1Location = ch1.getTranslation(); PVector ch2Location = ch2.getTranslation(); PVector selectedCameraLocation = selectedCamera.getTranslation(); PVector cameraPoint = new PVector(); cameraPoint.add(selectedCameraLocation); for (int i = 0; i < 100; i++) { cameraPoint.add(selectedCamera.getZAxis()); } PVector intersection = getTwoLinesIntersection( new PVector(ch1Location.x, ch1Location.z), new PVector(ch2Location.x, ch2Location.z), new PVector(selectedCameraLocation.x, selectedCameraLocation.z), new PVector(cameraPoint.x, cameraPoint.z)); PVector diff = PVector.sub(selectedCameraLocation, intersection); diff.normalize(); FloatBuffer fb = selectedCamera.modelViewMatrix; float[] mat = fb.array(); float[] fbMatrix = new float[mat.length]; for (int i = 0; i < fbMatrix.length; i++) { fbMatrix[i] = mat[i]; } fbMatrix[0] = -diff.x; fbMatrix[1] = diff.y; fbMatrix[2] = -diff.z; fbMatrix[9] = diff.x; fbMatrix[10] = diff.y; fbMatrix[11] = diff.z; fbMatrix[13] = intersection.x; fbMatrix[14] = intersection.y; fbMatrix[15] = intersection.z; PMatrix3D matrix = new PMatrix3D(); matrix.set(fbMatrix); matrix.transpose(); pushMatrix(); applyMatrix(matrix); rotateY(radians(30)); line(0, 0, 0, 0, 0, 1000); rotateY(radians(-2 * 30)); line(0, 0, 0, 0, 0, 1000); popMatrix(); for (int i = 0; i < cameras.size(); i++) { if (i == selectedIdx) { continue; } if (!cameras.get(i).isInView(ch1Location) && !cameras.get(i).isInView(ch2Location)) { continue; } PVector currCamLocation = cameras.get(i).getTranslation(); PVector vect1 = PVector.sub(currCamLocation, intersection); PVector vect2 = PVector.sub(selectedCameraLocation, intersection); float dotP = vect1.dot(vect2) / (vect1.mag() * vect2.mag()); if (acos(dotP) <= PI / 6) { cameras.get(i).setColor(255, 0, 0); } else { cameras.get(i).setColor(0, 0, 255); } } }