public void startPlayingGame() { // set initial position for each player and create Hero HeroFactory hF = new HeroFactory(); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); System.out.println("slot Index:" + player.getSlotIndex()); System.out.println("dao:" + dao); Cell c = dao.getHeroBeginPosition(player.getSlotIndex()); player.setPosition(c); System.out.println("hero Index:" + player.getHeroIndex()); player.setHero(hF.createHero(player.getHeroIndex())); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); Cell c = dao.getHeroBeginPosition(player.getSlotIndex()); player.setPosition(c); System.out.println("hero Index:" + player.getHeroIndex()); player.setHero(hF.createHero(player.getHeroIndex())); } PlayingGameRequest request = new PlayingGameRequest(); request.setGame(this); // send Game request for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(new GameMatch(this)); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(new GameMatch(this)); } }
public void createMonsters() { MonsterFactory mF = new MonsterFactory(); ArrayList<Cell> t = new ArrayList<Cell>(dao.getAllMonsterPositions()); int index = 1; for (Iterator it = t.iterator(); it.hasNext(); ) { Monster monster = mF.createMonster(index); index++; if (index > 3) index = 1; Cell cell = (Cell) it.next(); monster.setRow(cell.getRowPos()); monster.setCol(cell.getColPos()); monster.setX(cell.getColPos() * Utilizer.TILE_SIZE); monster.setY(cell.getRowPos() * Utilizer.TILE_SIZE); monsters.add(monster); } }
public void handleHeroRespawnRequest(HeroRespawnRequest request) { Cell cell = dao.getHeroBeginPosition(request.getHeroSlot()); cell.setX(cell.getColPos() * Utilizer.TILE_SIZE); cell.setY(cell.getRowPos() * Utilizer.TILE_SIZE); try { request.setRespawnPos(cell.clone()); for (Iterator it = team2.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); player.getCom().write(request); } for (Iterator it = team1.iterator(); it.hasNext(); ) { Player player = (Player) it.next(); // if(player.getSlotIndex()!=request.getSlotIndex()) player.getCom().write(request); } } catch (CloneNotSupportedException e) { e .printStackTrace(); // To change body of catch statement use File | Settings | File // Templates. } }