private static int[] getCrystal(final int itemid, final int level) {
   int[] all = new int[2];
   all[0] = -1;
   if (level >= 31 && level <= 50) {
     all[0] = 4260000;
   } else if (level >= 51 && level <= 60) {
     all[0] = 4260001;
   } else if (level >= 61 && level <= 70) {
     all[0] = 4260002;
   } else if (level >= 71 && level <= 80) {
     all[0] = 4260003;
   } else if (level >= 81 && level <= 90) {
     all[0] = 4260004;
   } else if (level >= 91 && level <= 100) {
     all[0] = 4260005;
   } else if (level >= 101 && level <= 110) {
     all[0] = 4260006;
   } else if (level >= 111 && level <= 120) {
     all[0] = 4260007;
   } else if (level >= 121 && level <= 200) {
     all[0] = 4260008;
   } else {
     throw new RuntimeException("Invalid Item Maker type" + level);
   }
   if (GameConstants.isWeapon(itemid) || GameConstants.isOverall(itemid)) {
     all[1] = Randomizer.rand(5, 11);
   } else {
     all[1] = Randomizer.rand(3, 7);
   }
   return all;
 }