/**
  * Returns the to-hit modifier of the weapon at the given range. This is only weapon-specific, it
  * does not account for target or firer movement, or other modifiers. If the weapon cannot hit at
  * the given range, we return 12.
  *
  * @param w The weapon in question.
  * @param range The range that the weapon will be hitting a target at.
  * @return The to-hit modifier for the weapon at the given range.
  */
 public static int GetToHitAtRange(ifWeapon w, int range) {
   if (range > w.GetRangeLong()) {
     return 12;
   } else if (range > w.GetRangeMedium()) {
     return 4 + w.GetToHitLong();
   } else if (range > w.GetRangeShort()) {
     return 2 + w.GetToHitMedium();
   } else {
     if (range <= w.GetRangeMin() && w.GetRangeMin() > 0) {
       int min = w.GetRangeMin() - range + 1;
       return 0 + min + w.GetToHitShort();
     } else {
       return 0 + w.GetToHitShort();
     }
   }
 }