public com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig buildPartial() {
   com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig result =
       new com.xinqihd.sns.gameserver.proto.XinqiBceUserConfig.BceUserConfig(this);
   int from_bitField0_ = bitField0_;
   int to_bitField0_ = 0;
   if (((from_bitField0_ & 0x00000001) == 0x00000001)) {
     to_bitField0_ |= 0x00000001;
   }
   result.hideHat_ = hideHat_;
   if (((from_bitField0_ & 0x00000002) == 0x00000002)) {
     to_bitField0_ |= 0x00000002;
   }
   result.hideGlass_ = hideGlass_;
   if (((from_bitField0_ & 0x00000004) == 0x00000004)) {
     to_bitField0_ |= 0x00000004;
   }
   result.hideSuit_ = hideSuit_;
   if (((from_bitField0_ & 0x00000008) == 0x00000008)) {
     to_bitField0_ |= 0x00000008;
   }
   result.leadFinished_ = leadFinished_;
   if (((from_bitField0_ & 0x00000010) == 0x00000010)) {
     to_bitField0_ |= 0x00000010;
   }
   result.musicSwitch_ = musicSwitch_;
   if (((from_bitField0_ & 0x00000020) == 0x00000020)) {
     to_bitField0_ |= 0x00000020;
   }
   result.effectSwitch_ = effectSwitch_;
   if (((from_bitField0_ & 0x00000040) == 0x00000040)) {
     to_bitField0_ |= 0x00000040;
   }
   result.musicVolume_ = musicVolume_;
   if (((from_bitField0_ & 0x00000080) == 0x00000080)) {
     to_bitField0_ |= 0x00000080;
   }
   result.effectVolume_ = effectVolume_;
   result.bitField0_ = to_bitField0_;
   onBuilt();
   return result;
 }