public void jDraw() { if (mHasViewport) { WYSize s = Director.getInstance().getWindowSize(); GL10 gl = Director.getInstance().gl; gl.glColor4f(0.0f, 1.0f, 0.0f, 1.0f); gl.glLineWidth(1); WYPoint[] vertices = { WYPoint.make(50, 50), WYPoint.make(s.width - 50, 50), WYPoint.make(s.width - 50, s.width - 50), WYPoint.make(50, s.width - 50) }; Primitives.drawPoly(vertices, true); } }
public MyLayer() { WYSize s = Director.getInstance().getWindowSize(); Chipmunk chipmunk = Chipmunk.make(); chipmunk.setDebugDraw(true); chipmunk.setPosition(s.width / 2, s.height / 2); addChild(chipmunk); mRandom = new Random(); Shape.resetShapeIdCounter(); mSpace = chipmunk.getSpace(); mSpace.setIterations(5); mSpace.setGravity(0, -100); mSpace.resizeActiveHash(40f, 999); mSpace.resizeStaticHash(30f, 2999); Body staticBody = Body.make(Float.MAX_VALUE, Float.MAX_VALUE); // Create vertexes for a pentagon shape. WYPoint[] verts = new WYPoint[5]; for (int i = 0; i < NUM_VERTS; i++) { float angle = -2 * (float) Math.PI * i / (NUM_VERTS); verts[i] = WYPoint.make(10 * (float) cos(angle), 10 * (float) sin(angle)); } // Vertexes for a triangle shape. WYPoint tris[] = {WYPoint.make(-15, -15), WYPoint.make(0, 10), WYPoint.make(15, -15)}; // Create the static triangles. for (int i = 0; i < 9; i++) { for (int j = 0; j < 6; j++) { float stagger = (j % 2) * 40; WYPoint offset = WYPoint.make(i * 80 - s.width / 2 + stagger, j * 70 - s.width / 2); Poly shape = Poly.make(staticBody, tris, offset); shape.setRestitution(1f); shape.setFriction(1f); shape.setLayerMask(Chipmunk.NOT_GRABABLE_MASK); mSpace.addStaticShape(shape); } } // Add lots of pentagons float moment = Chipmunk.calculateMomentForPoly(1f, verts, WYPoint.makeZero()); for (int i = 0; i < 50; i++) { Body body = Body.make(1f, moment); float x = frand() * s.width - s.width / 2; body.setPosition(x, s.height / 2 * 5 / 7); mSpace.addBody(body); Poly shape = Poly.make(body, verts, WYPoint.makeZero()); shape.setFriction(0.4f); mSpace.addShape(shape); } schedule(new TargetSelector(this, "update(float)", new Object[] {0f})); }
/** \if English Result of collision detection \else 碰撞检测的结果 \endif */ public class CDResult { /** \if English collision point count \else 碰撞点个数 \endif */ public int pointCount = 0; /** * \if English collision points, max is two and they are in world coordinates \else 碰撞点数组, * 最多两个且用的是全局坐标 \endif */ public WYPoint[] points = new WYPoint[] {WYPoint.makeZero(), WYPoint.makeZero()}; /** * \if English normal of collision, in world coordinate. It points from first node to second node. * \else 碰撞方向, 以全局坐标表示. 总是从第一个节点指向第二个节点. \endif */ public WYPoint normal = WYPoint.makeZero(); /** \if English reset result object to all zero \else 重置所有数据为0 \endif */ public void clear() { pointCount = 0; points[0].x = points[0].y = points[1].x = points[1].y = 0; normal.x = normal.y = 0; } /** * \if English Get float array of collision points * * @return float array of collision points \else 得到碰撞点的浮点数组表示形式 * @return 碰撞点的浮点数组 \endif */ public float[] getPoints() { if (pointCount == 1) return new float[] {points[0].x, points[0].y}; else if (pointCount == 2) return new float[] {points[0].x, points[0].y, points[1].x, points[1].y}; else return new float[0]; } }
/** * \if English Map a clip to external atlas texture * * @param fromClipIndex source clip index * @param tex external texture \else 映射一个分片到外部的图片集上 * @param fromClipIndex 被映射的分片索引 * @param tex 图片集的贴图对象 \endif */ public void mapClip(int fromClipIndex, Texture2D tex) { mapClip(fromClipIndex, tex, WYPoint.makeZero()); }
/** Get the global gravity vector. */ public WYPoint getGravity() { WYPoint p = WYPoint.makeZero(); nativeGetGravity(p); return p; }
/** * \if English get pin point * * @return global coordinate of pin point \else 得到pin point * @return pin point的全局坐标 \endif */ public WYPoint getPinPoint() { WYPoint p = WYPoint.makeZero(); nativeGetPinPoint(p); return p; }
/** \if English reset result object to all zero \else 重置所有数据为0 \endif */ public void clear() { pointCount = 0; points[0].x = points[0].y = points[1].x = points[1].y = 0; normal.x = normal.y = 0; }
private void populateGlasses() { loadZwoptex(); /** glass01 */ this.glass01 = ZwoptexManager.makeSprite("glass01.png"); this.glass01.setPosition(WYPoint.make(150.0f, 655.0f)); addChild(this.glass01); this.glass01.setScale(0.3f); this.glass01.autoRelease(); if (SharedData.getInstance().glassList.get(0).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass01.getWidth() - 25.0f, 40.0f); glass01.addChild(sprite); sprite.autoRelease(); } /** glass02 */ this.glass02 = ZwoptexManager.makeSprite("glass02.png"); this.glass02.setPosition(WYPoint.make(this.wySize.width - 150.0f, 655.0f)); addChild(this.glass02); this.glass02.setScale(0.3f); this.glass02.autoRelease(); if (SharedData.getInstance().glassList.get(1).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass02.getWidth() - 25.0f, 40.0f); glass02.addChild(sprite); sprite.autoRelease(); } /** glass03 */ this.glass03 = ZwoptexManager.makeSprite("glass03.png"); this.glass03.setPosition(WYPoint.make(150.0f, 530)); addChild(this.glass03); this.glass03.setScale(0.3f); this.glass03.autoRelease(); if (SharedData.getInstance().glassList.get(2).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass03.getWidth() - 25.0f, 40.0f); glass03.addChild(sprite); sprite.autoRelease(); } /** glass04 */ this.glass04 = ZwoptexManager.makeSprite("glass04.png"); this.glass04.setPosition(WYPoint.make(this.wySize.width - 150.0f, 530.0f)); addChild(this.glass04); this.glass04.setScale(0.3f); this.glass04.autoRelease(); if (SharedData.getInstance().glassList.get(3).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass04.getWidth() - 25.0f, 40.0f); glass04.addChild(sprite); sprite.autoRelease(); } /** glass05 */ this.glass05 = ZwoptexManager.makeSprite("glass05.png"); this.glass05.setPosition(WYPoint.make(150.0f, 400)); addChild(this.glass05); this.glass05.setScale(0.3f); this.glass05.autoRelease(); if (SharedData.getInstance().glassList.get(4).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass05.getWidth() - 25.0f, 40.0f); glass05.addChild(sprite); sprite.autoRelease(); } /** glass06 */ this.glass06 = ZwoptexManager.makeSprite("glass06.png"); this.glass06.setPosition(WYPoint.make(this.wySize.width - 150.0f, 400.0f)); addChild(this.glass06); this.glass06.setScale(0.3f); this.glass06.autoRelease(); if (SharedData.getInstance().glassList.get(5).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass06.getWidth() - 25.0f, 40.0f); glass06.addChild(sprite); sprite.autoRelease(); } /** glass07 */ this.glass07 = ZwoptexManager.makeSprite("glass07.png"); this.glass07.setPosition(WYPoint.make(150.0f, 275)); addChild(this.glass07); this.glass07.setScale(0.3f); this.glass07.autoRelease(); if (SharedData.getInstance().glassList.get(6).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass07.getWidth() - 25.0f, 40.0f); glass07.addChild(sprite); sprite.autoRelease(); } /** glass08 */ this.glass08 = ZwoptexManager.makeSprite("glass08.png"); this.glass08.setPosition(WYPoint.make(this.wySize.width - 150.0f, 275.0f)); addChild(this.glass08); this.glass08.setScale(0.3f); this.glass08.autoRelease(); if (SharedData.getInstance().glassList.get(7).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass08.getWidth() - 25.0f, 40.0f); glass08.addChild(sprite); sprite.autoRelease(); } /** glass09 */ this.glass09 = ZwoptexManager.makeSprite("glass09.png"); this.glass09.setPosition(WYPoint.make(150.0f, 133.0f)); addChild(this.glass09); this.glass09.setScale(0.3f); this.glass09.autoRelease(); if (SharedData.getInstance().glassList.get(8).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass09.getWidth() - 25.0f, 40.0f); glass09.addChild(sprite); sprite.autoRelease(); } /** glass10 */ this.glass10 = ZwoptexManager.makeSprite("glass10.png"); this.glass10.setPosition(WYPoint.make(this.wySize.width - 150.0f, 133.0f)); addChild(this.glass10); this.glass10.setScale(0.3f); this.glass10.autoRelease(); if (SharedData.getInstance().glassList.get(9).isLocked()) { Sprite sprite = Sprite.make(Texture2D.makePNG(R.drawable.lock_1)); sprite.setScale(2.0f); sprite.setPosition(glass10.getWidth() - 25.0f, 40.0f); glass10.addChild(sprite); sprite.autoRelease(); } }