Example #1
0
  private boolean actDescend(HeroAction.Descend action) {
    int stairs = action.dst;
    if (pos == stairs && pos == Dungeon.level.exit) {

      curAction = null;

      Hunger hunger = buff(Hunger.class);
      if (hunger != null && !hunger.isStarving()) {
        hunger.satisfy(-Hunger.STARVING / 10);
      }

      InterlevelScene.mode = InterlevelScene.Mode.DESCEND;
      Game.switchScene(InterlevelScene.class);

      return false;

    } else if (getCloser(stairs)) {

      return true;

    } else {
      ready();
      return false;
    }
  }
Example #2
0
  private boolean actAscend(HeroAction.Ascend action) {
    int stairs = action.dst;
    if (pos == stairs && pos == Dungeon.level.entrance) {

      if (Dungeon.depth == 1) {

        if (belongings.getItem(Amulet.class) == null) {
          GameScene.show(new WndMessage(TXT_LEAVE));
          ready();
        } else {
          Dungeon.win(ResultDescriptions.WIN);
          Dungeon.deleteGame(Dungeon.hero.heroClass, true);
          Game.switchScene(SurfaceScene.class);
        }

      } else {

        curAction = null;

        Hunger hunger = buff(Hunger.class);
        if (hunger != null && !hunger.isStarving()) {
          hunger.satisfy(-Hunger.STARVING / 10);
        }

        InterlevelScene.mode = InterlevelScene.Mode.ASCEND;
        Game.switchScene(InterlevelScene.class);
      }

      return false;

    } else if (getCloser(stairs)) {

      return true;

    } else {
      ready();
      return false;
    }
  }