Example #1
0
    @Override
    public void emit(Emitter emitter, int index, float x, float y) {
      PixelParticle p = (PixelParticle) emitter.recycle(PixelParticle.Shrinking.class);

      p.reset(x, y, color, 4, Random.Float(0.5f, 1.0f));
      p.speed.polar(Random.Float(dir - cone / 2, dir + cone / 2), Random.Float(40, 80));
      p.acc.set(0, +100);
    }
Example #2
0
  @Override
  public int proc(Armor armor, Char attacker, Char defender, int damage) {

    int level = Math.max(0, armor.level);

    if (Level.adjacent(attacker.pos, defender.pos) && Random.Int(level + 6) >= 5) {

      Buff.prolong(attacker, Frost.class, Frost.duration(attacker) * Random.Float(1f, 1.5f));
      CellEmitter.get(attacker.pos).start(SnowParticle.FACTORY, 0.2f, 6);

      Buff.affect(defender, Burning.class).reignite(defender);
      defender.sprite.emitter().burst(FlameParticle.FACTORY, 5);
    }

    return damage;
  }