public static void heal(Hero hero) { hero.HP = hero.HT; Buff.detach(hero, Poison.class); Buff.detach(hero, Cripple.class); Buff.detach(hero, Weakness.class); Buff.detach(hero, Bleeding.class); hero.sprite.emitter().start(Speck.factory(Speck.HEALING), 0.4f, 4); }
@Override protected void apply(Hero hero) { setKnown(); Buff.affect(hero, Invisibility.class, Invisibility.DURATION); GLog.i("You see your hands turn invisible!"); Sample.INSTANCE.play(Assets.SND_MELD); }