public void layoutBausenFromLoading(GameModel gameModel) { int round = gameModel.getState().getRound(); int declared, achieved; for (int i = 0; i < 4; i++) { declared = gameModel.getPlayer(i).getDeclaredNo(round); achieved = gameModel.getPlayer(i).getAchievedNo(round); screen.updateBausen(i, declared, 0, true); for (int j = 0; j < achieved; j++) screen.updateBausen(i, declared, achieved, false); } }
public void setNames(ArrayList<String> names) { for (int i = 0; i < names.size(); i++) { if (nicknameSet[i]) continue; players[i].setName(names.get(i)); screen.setPlayerName(i, names.get(i)); } for (int i = names.size(); i < 4; i++) { if (nicknameSet[i]) continue; screen.setPlayerName(i, players[i].getName()); } setName(pid, getStatisticsController().getName()); }
public void setActivePlayer(int player) { screen.setActivePlayer(player); if (player == pid) { if (reminderTask.isScheduled()) return; turnReminder.scheduleTask(reminderTask, REMINDER_INTERVAL, REMINDER_INTERVAL); } else cancelReminder(); }
public PlayerController(PlayerModel[] players, int pid, GameScreen screen) { this.screen = screen; this.pid = pid; this.players = players; for (int i = 0; i < 4; i++) { screen.setPlayerName(i, players[i].getName()); nicknameSet[i] = false; } simulator = new GameSimulator(new AiConfig(), getWhistAiCallback(), Config.AUTOPLAY_DELAY); }
public void layoutCards() { Array<Card> cards = Pools.obtain(Array.class); for (int i = 0; i < 4; i++) { cards.clear(); for (int c : players[i].getCards()) cards.add(getCardController().getCard(c)); screen.playDealingAnimation(i, cards); } cards.clear(); Pools.free(cards); }
@Override public void run() { getSounds().playTurnSound(); screen.nudgePlayerCards(pid); }
public void animateValidCards(int player, Array<Card> cards) { screen.animateValidCards(player, cards); }
public void setName(int playerIndex, String nickname) { nicknameSet[playerIndex] = true; players[playerIndex].setName(nickname); screen.setPlayerName(playerIndex, nickname); }
public void playCard(int player, int card) { players[player].throwCard(card); screen.throwCard(player, getCardController().getCard(card)); }
private void resetBausen() { screen.resetBausen(); }
public void layoutBausen(int player, boolean reset, int round) { if (reset) players[player].setAchievedNo(0, round); screen.updateBausen( player, players[player].getDeclaredNo(round), players[player].getAchievedNo(round), reset); }
public void reset() { screen.resetPlayerViews(); for (int i = 0; i < 4; i++) players[i].reset(); }